


Soulreave
Deal 4 damage. flanking: Gain souls equal to damage dealt. Charges (2/2).
melee action

Soulreave
Deal 4 damage. flanking: Gain souls equal to damage dealt. Charges (2/2).
- flanking
- Flanking triggers when this card is played from either the leftmost or rightmost position in hand.
- souls
- Use the lingering essence of your foes to empower Actions. When you die with 100 (or more) Souls collected, revive with 50
and lose all Souls.
- Charges
- Cards with Charges can be played X number of times per combat before they become Depleted and are removed from combat.
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