orange energy

Soulreave

Deal 4 damage. flanking: Gain souls equal to damage dealt. Charges (2/2).

melee action

Soulreave

by felix._.jaeger

Deal 4 damage. flanking: Gain souls equal to damage dealt. Charges (2/2).

flanking
Flanking triggers when this card is played from either the leftmost or rightmost position in hand.
souls
Use the lingering essence of your foes to empower Actions. When you die with 100 (or more) Souls collected, revive with 50 Health and lose all Souls.
Charges
Cards with Charges can be played X number of times per combat before they become Depleted and are removed from combat.

Views 0

Upvotes 0