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Anonymous's Codex

Cards
466
Wins
0
Cards Keywords Achievements
orange energy

Tear

Deal 2 damage. frenzy: critical hit and lifedrain. swap.

melee action

orange energy

Rip

Deal and take 1 damage. swap. upgradeable.

melee action

blood energy
blood energy
blood energy
blood energy

Heart of Darkness

Whenever you spend (0/10) Blood, a random card in your deck will be upgraded

corrupted enchantment

blood energy
blood energy
blood energy
blood energy

Heart of Darkness

Whenever you destroy a card in your deck, a random c keyword

corrupted enchantment

Form of the Other

Whenever you discard a card, conjure a random card from your opponent's deck.

action

blood energy
blood energy
blood energy

Itcy Scratches

Gain 3 Bleeding, Inflict Scratch. Scratch : at strart of the turn Inflict 1 Bleeding for each stack of Scratch.

corrupted action

neutral energy

Hot Potato

Upgradable Activate: Equip this to your opponent and upgrade this card. Charges (1/1) deplete: Deal 1 damage to yourself.

equipment

neutral energy
blood energy

Fashionable Hat

one use: Change your Basic Attack and all Basic Attacks in your deck to Sanguine Strike.

corrupted item

green energy
green energy

Sick Solo

This turn, whenever you perform, gain Chain equal the amount performed.

action

SNAP !

Spend Blood Blue Green Holy Red Gold Remove randomly half of the cards in you deck and hand. Kill your foe.

magic action

orange energy
orange energy
orange energy
orange energy

Soul Surge

Consume all your souls to increase your max Health by the same amount. grounded. one use.

corrupted action

green energy
green energy
green energy
green energy

Charmed to Follow

If you bring your foe to exactly 0 life this turn Subjugate them. unique grounded

action

green energy
green energy
green energy
green energy

Charmed to Follow

If you bring your foe to exactly 0 life this turn Subjugate them. unique grounded

action

green energy
green energy
green energy

Charmed to Follow

If you bring your foe to exactly 0 life this turn Subjugate them

action

green energy
green energy

Charmed to Follow

If you bring your foe to exactly 0 life this turn Subjugate them.

action

neutral energy

Oath of Steel

Add an Adaptation Slot to all Divine Actions in hand. If Holy was spent, gain Oathbound.

action

red energy

Novice slash

deal 1 damage. on hit upgarde after being upgarded 5 times transform into Adept Slash

melee action

neutral energy

Ice tea

Heal 5 Health Remove 10 of your Burning if you have no more Burning gain 2 Frozen one use

item

orange energy
neutral energy

Hunter Instinct.

Your actions deal 3 more damage. These bonuses are doubled if you fight against beasts or bosses.

enchantment

aqua energy

Third Eye

Gain 1 Focus at the start of your turn if you have Evasion. Gain 1 Evasion at the start of your turn if you have atleast 8 Focus.

enchantment

green energy

Rune Dagger

Activate your next melee action bypass monster Barrier and Evasion. Can be used any number of times per turn. Durability 5

equipment

blue energy
blood energy

Dimensional Seal

Deal 6 damage. If enemy is ghost/demon type then critical hit, inflict 2 Weakness and reaping.

magic action

blue energy
holy energy

Thunder God's Wrath

At the start of your turn, gain Zeal. Whenever you gain Zeal, gain Chain.

divine lightning enchantment

green energy

Adrenaline

discard a card, then gain Green Green Green.

action

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Artwork and game data ©

Wanderlost Interactive