Tear
Deal 2 damage. frenzy: critical hit and lifedrain. swap.
melee action
Rip
Deal and take 1 damage. swap. upgradeable.
Heart of Darkness
Whenever you spend (0/10) , a random card in your deck will be upgraded
corrupted enchantment
Whenever you destroy a card in your deck, a random c keyword
Form of the Other
Whenever you discard a card, conjure a random card from your opponent's deck.
action
Itcy Scratches
Gain 3 Bleeding, Inflict Scratch. Scratch : at strart of the turn Inflict 1 Bleeding for each stack of Scratch.
corrupted action
Hot Potato
Upgradable Activate: Equip this to your opponent and upgrade this card. Charges (1/1) deplete: Deal 1 damage to yourself.
equipment
Fashionable Hat
one use: Change your Basic Attack and all Basic Attacks in your deck to Sanguine Strike.
corrupted item
Sick Solo
This turn, whenever you perform, gain Chain equal the amount performed.
SNAP !
Spend Remove randomly half of the cards in you deck and hand. Kill your foe.
magic action
Soul Surge
Consume all your souls to increase your max by the same amount. grounded. one use.
Charmed to Follow
If you bring your foe to exactly 0 life this turn Subjugate them. unique grounded
If you bring your foe to exactly 0 life this turn Subjugate them
If you bring your foe to exactly 0 life this turn Subjugate them.
Oath of Steel
Add an Adaptation Slot to all Divine Actions in hand. If was spent, gain Oathbound.
Novice slash
deal 1 damage. on hit upgarde after being upgarded 5 times transform into Adept Slash
Ice tea
Heal 5 Remove 10 of your Burning if you have no more Burning gain 2 Frozen one use
item
Hunter Instinct.
Your actions deal 3 more damage. These bonuses are doubled if you fight against beasts or bosses.
enchantment
Third Eye
Gain 1 Focus at the start of your turn if you have Evasion. Gain 1 Evasion at the start of your turn if you have atleast 8 Focus.
Rune Dagger
Activate your next melee action bypass monster Barrier and Evasion. Can be used any number of times per turn. Durability 5
Dimensional Seal
Deal 6 damage. If enemy is ghost/demon type then critical hit, inflict 2 Weakness and reaping.
Thunder God's Wrath
At the start of your turn, gain Zeal. Whenever you gain Zeal, gain Chain.
divine lightning enchantment
Adrenaline
discard a card, then gain .