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Anonymous's Codex

Cards
466
Wins
0
Cards Keywords Achievements
holy energy
holy energy
holy energy

A Promise Kept

(0/100) codes active at Start of Turn: Transform into Vowsplitter. one use: delve a codes and add it to your deck. persistent. grounded.

divine action

neutral energy

Time of Prayer

Gain Holy and Zeal. If Holy was spent, gain Holy and add an untempered Time of Prayer to your discard pile. Charges (1/1).

divine action

aqua energy

Tempered Thoughts

This combat, when you take damage from Zeal, reduce the damage by your Focus, then reduce your Focus by your Zeal.

divine enchantment

neutral energy

Prayer Ring

Deal 1 damage 1 time. If Holy was spent, add 1 attack this combat, and conjure a Prayer next turn. Can't be upgraded. persistent.

divine basic attack

Mantra of Fervor

Gain 0 Zeal.

form

Mantra of Piety

Gain 0 Holy.

form

neutral energy
neutral energy
neutral energy

Apocalypse Axe

Deal 1 damage 1 time. Increase each value by 1 for each Adaptation discarded while in hand. persistent.

melee basic attack

neutral energy

Static Shield

Activate to gain Reflect equal to your Armor and 1 Shocked. deplete: Gain equal Chain as well. 3 Durability.

magic lightning equipment

Shaping Claw

Deal 2 damage. flanking: delve and conjure a card from your shift Deck.

magic basic attack

orange energy
orange energy

Swallow Shape

Deal 5 damage. execute: delve a card from the target to add to your shift Deck. Charges 1/1.

corrupted action

neutral energy
neutral energy

Doomsurge

Divide the enemy's Health by 2. Do not gain Void for any Holy spent. defiled.

magic action

purple energy
holy energy

Blaze Absorption

Whenever you take damage from Zeal or Burning, gain 1 Regeneration and 1 Anger. upgradeable.

divine fire enchantment

holy energy
neutral energy

Heavenly Flames

Gain 1 Zeal and inflict 2 Burning for each point of Zeal, then remove an enemy Enchantment. upgradeable. unique.

divine fire action

neutral energy
neutral energy

Goldmaxxing

Deal 5 damage. Gain that much Health one time for each Holy spent. execute: Gain Gold instead of Health.

melee action

neutral energy
neutral energy

Goldmaxxing

Deal 5 damage. Gain that much Health one time for each Holy spent. execute: Gain Gold instead of Health.

melee action

orange energy
orange energy

Sell your Souls

Gain Gold and Barrier equal to your souls, then lose all your souls. unique.

corrupted action

orange energy

Sell your Soul

Gain Gold equal to your souls, then lose half of your souls. Charges 1/1.

action

holy energy
neutral energy

Purge Forge

upgrade for each card Buried this combat, then deal 0 piercing damage. execute: Remove all upgrades. memorized, grounded, persistent.

divine action

holy energy
neutral energy

Purge Forge

upgrade for each card Buried this combat, then deal 0 piercing damage. execute: Remove all upgrades. memorized, grounded, persistent.

divine action

holy energy
holy energy

Vanquish

Gain Anger equal to your level. If you have more total blessing than the enemy has Health, slay them. Charges 2/2.

divine action

holy energy

Sacrificial Summons

Take 1 damage for each card you have Buried this combat, then shuffle them back into your deck. Gain an equal amount of Haste if Impervious.

divine action

neutral energy

Lacerating ammo

Your next three ranged actions cause five Bleeding on hit.

action

neutral energy
neutral energy

Jester's Ball

Take 1 damage. upgrade this card by the total number of cards in your hand. upgradeable. discard: Place this card in your foe's deck.

item

green energy
blood energy

Dark Charisma

Choose one: Subjugate a foe with less Health than your sinister. Your Companion acts once for every 3 sinister.

action

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Artwork and game data ©

Wanderlost Interactive