A Promise Kept
(0/100) codes active at Start of Turn: Transform into Vowsplitter. one use: delve a codes and add it to your deck. persistent. grounded.
divine action
Time of Prayer
Gain and Zeal. If was spent, gain and add an untempered Time of Prayer to your discard pile. Charges (1/1).
Tempered Thoughts
This combat, when you take damage from Zeal, reduce the damage by your Focus, then reduce your Focus by your Zeal.
divine enchantment
Prayer Ring
Deal 1 damage 1 time. If was spent, add 1 attack this combat, and conjure a Prayer next turn. Can't be upgraded. persistent.
divine basic attack
Mantra of Fervor
Gain 0 Zeal.
form
Mantra of Piety
Gain 0 .
Apocalypse Axe
Deal 1 damage 1 time. Increase each value by 1 for each Adaptation discarded while in hand. persistent.
melee basic attack
Static Shield
Activate to gain Reflect equal to your Armor and 1 Shocked. deplete: Gain equal Chain as well. 3 Durability.
magic lightning equipment
Shaping Claw
Deal 2 damage. flanking: delve and conjure a card from your shift Deck.
magic basic attack
Swallow Shape
Deal 5 damage. execute: delve a card from the target to add to your shift Deck. Charges 1/1.
corrupted action
Doomsurge
Divide the enemy's Health by 2. Do not gain for any spent. defiled.
magic action
Blaze Absorption
Whenever you take damage from Zeal or Burning, gain 1 Regeneration and 1 Anger. upgradeable.
divine fire enchantment
Heavenly Flames
Gain 1 Zeal and inflict 2 Burning for each point of Zeal, then remove an enemy Enchantment. upgradeable. unique.
divine fire action
Goldmaxxing
Deal 5 damage. Gain that much one time for each spent. execute: Gain instead of .
melee action
Sell your Souls
Gain Gold and Barrier equal to your souls, then lose all your souls. unique.
Sell your Soul
Gain Gold equal to your souls, then lose half of your souls. Charges 1/1.
action
Purge Forge
upgrade for each card Buried this combat, then deal 0 piercing damage. execute: Remove all upgrades. memorized, grounded, persistent.
Vanquish
Gain Anger equal to your level. If you have more total blessing than the enemy has Health, slay them. Charges 2/2.
Sacrificial Summons
Take 1 damage for each card you have Buried this combat, then shuffle them back into your deck. Gain an equal amount of Haste if Impervious.
Lacerating ammo
Your next three ranged actions cause five Bleeding on hit.
Jester's Ball
Take 1 damage. upgrade this card by the total number of cards in your hand. upgradeable. discard: Place this card in your foe's deck.
item
Dark Charisma
Choose one: Subjugate a foe with less Health than your sinister. Your Companion acts once for every 3 sinister.