holy energy
neutral energy

Heavenly Flames

Gain 1 Zeal and inflict 2 Burning for each point of Zeal, then remove an enemy Enchantment. upgradeable. unique.

divine fire action

Heavenly Flames

by Anonymous

Gain 1 Zeal and inflict 2 Burning for each point of Zeal, then remove an enemy Enchantment. upgradeable. unique.

Zeal
Your Divine actions deal additional damage for each Zeal. At the start of the turn, take damage equal to your Zeal.
Burning
At the end of the turn, take 1 damage per stack of Burning.
Enchantment
Enchantments alter the enchanted combatant in various ways. Enchantment usually last the entire combat unless otherwise specificed.
upgradeable
This card can be upgraded and improves the card in unusual ways.
unique
You can only play one card with this name per combat. All Enchantments are Unique.

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