



Heavenly Flames
Gain 1 Zeal and inflict 2 Burning for each point of Zeal, then remove an enemy Enchantment. upgradeable. unique.
divine fire action

Heavenly Flames
by Anonymous
Gain 1 Zeal and inflict 2 Burning for each point of Zeal, then remove an enemy Enchantment. upgradeable. unique.
- Zeal
- Your Divine actions deal additional damage for each Zeal. At the start of the turn, take damage equal to your Zeal.
- Burning
- At the end of the turn, take 1 damage per stack of Burning.
- Enchantment
- Enchantments alter the enchanted combatant in various ways. Enchantment usually last the entire combat unless otherwise specificed.
- upgradeable
- This card can be upgraded and improves the card in unusual ways.
- unique
- You can only play one card with this name per combat. All Enchantments are Unique.
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