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Anonymous's Codex

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Cards Keywords Achievements
neutral energy

Nature's Offering

Heal 5 ❤️. While this card is in your deck you have access to monster cards.

item

blue energy

arcane missiles

Deal 1 damage (1) times. Upgrades improve the number of attacks instead of damage. mergecraft 1.

magic action

blue energy

Stormcast

Gain 1 Chain. mergecraft 1. upgradeable. Chain.

lightning action

blue energy

arcane missiles

Kill a boss

magic action

blue energy

arcane missiles

Deal 1 damage (1) times. Upgrades improve the number of attacks instead of damage. mergecraft 1.

magic action

AAAAAAA

AAAAAAAAAAAAAAAA. All cards in your hand have their costs converted to Neutral unique. memorized. echo. Loud.

corrupted hymn

blood energy
blood energy
blood energy
blood energy

I DON'T CARE

Punch the enemy straight in their yapper for 5 damage. Increased by 5 for every letter in their name. memorized. unique.

melee action

bash

deal damage equal to your Armor (208). critical hit and interrupt if you are fortified.

action

Catapult

You can load 3 cards in the catapult. Once 3 cards are loaded, the 3 cards will play in succession.

action

Catapult

You can load 3 cards in the catapult. Once 3 cards are loaded, play the cards in succession.

action

blood energy
blood energy
blood energy

Transform Disguise

For 1 turn, you will gain access to all enemies cards and talents. You will lose access to your cards.

action

neutral energy
neutral energy

Back to Back

This combat, bind two cards together. When playing one, the other one triggers

action

red energy
red energy

Overnight Prep

This combat, freeze a card for every third time you play an Ingredient.

frost enchantment

aqua energy

surge of wisdom

Gain Blue and Green.

action

neutral energy

Surge of wisdom

Spend Blue or Green and gain 1 Blue and Green.

action

red energy

Conscription

Gain 2 soldiers. upgradeable.

basic attack

orange energy
blood energy

Lolkol

Make a attack, then repeat

divine action

Ancient hunger

Add 20 Snares to your foe´s deck. Consume 10 Focus.

revelation

blood energy

Vile Knowledge

Adds 1 blue for 1 Health. Repeat each time played. When played, Return to hand when played.

magic action

holy energy
holy energy

Retribution

Gain Mirror with stacks equal to the enemy's Burning. firecast.

divine action

blood energy
blood energy
blood energy
blood energy

Demonic essence

one use: ascend and Void Void Void Void. When destroyed, Use this and add a copy to your deck. grounded. unique.

corrupted item

holy energy
holy energy
holy energy
holy energy

Sungod's gaze

Start of turn: Gain Holy. If your enemy is a Seraph, Demon or Udead: Receive 1 Impervious, 1 Ward and Inflict 1 Jinxed.

divine enchantment

neutral energy
blood energy
blood energy
blood energy

Corrupted Dream

Deal 20 Damage. corrupted: Deal additional Damage equal to two times the Corruptions in your deck and piercing. execute: ???

corrupted artifact

neutral energy
neutral energy

Cloak of Mirrors.

Activate to gain Evasion. 3 Charges. deplete: Gain Evasion and Swiftness.

equipment

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Wanderlost Interactive