bash

deal damage equal to your Armor (208). critical hit and interrupt if you are fortified.

action

Bash

by Anonymous

deal damage equal to your Armor (208). critical hit and interrupt if you are fortified.

Armor
When dealt damage, take 1 less damage per stack of Armor. Armor fades at the start of the turn.
critical hit
Critical Hits deal double damage.
interrupt
Removes the target's remaining energy and ends their Channeling effects. If a Monster gets interrupted, it will replace a Deadly card with a regular card.
fortified
test

Views 0

Upvotes 1