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Anonymous's Codex

Cards
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Wins
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Cards Keywords Achievements
neutral energy

Electric Spanner

one use: Add Chain to a card in your hand. discard: Deal 2 damage.

ranged lightning action

blue energy
blood energy

Umbral Veil

shift into Umbral form While in Umbral form you are corrupted, and any Health you gain is instead dealt as damage to the enemy.

magic action

blue energy
blood energy

Umbral Veil

Deal 3 damage and shift into Umbral form. While in Umbral form, you can not heal, you become corrupted, and spending Blood damages the enemy.

magic action

blood energy
blood energy
blood energy
blood energy

Code-dependent

Whenever you cast a card, cast any copies of it that remain in your deck. codes: Your deck contains exactly two copies of each card

code

Code of Valor

At the beginning of your turn gain Health equal to the number of Battlespears in your deck. codes: your deck contains no cards that grant block

divine code

Thunder god path

quest 1/3 Deal 0/15 Lightning Damage REWARD: delve an lightning action that will be free every single turn

location

blood energy
blood energy
blood energy
blood energy

Path of the slayer

one use: delve an slayer's part to start your newest quest

location

aqua energy
aqua energy
aqua energy
aqua energy

WAY OF THE BOW

Whenever you play a Ranged Basic Attack, gain Anger equal to your Focus. codes: Your deck contains only Ranged cards. unique

ranged code

Test Card

test.

action

blue energy
red energy

Allaloth

Bringer of destruction

attunement

blue energy
blood energy
blood energy
blood energy

Madness

start descent Shuffle 5 Terror Cards into your Draw Pile and Draw 5 Cards

corrupted action

blood energy
blood energy
blood energy
blood energy

Code of Blood

When you spend Neutral, lose 5 Health When you spend Blood, inflict 2 Bleeding. bloodlust: lifedrain. codes: All cards in your deck have Blood in their cost

corrupted code

blue energy
red energy
holy energy
holy energy

Forsake Faith

Consume an active codes. All divine actions are defiled and corrupted. All Holy costs are converted to Void. Cannot gain Holy.

divine action

neutral energy
neutral energy

Heroic Determination

Your Flaws no longer apply to you. When you draw a Flaw, discard it, gain 1 Strength and draw a card.

enchantment

Oblivious

When drawn, gain 1 Dazzled. unplayable. flaw.

corrupted action

Meek

When drawn, gain 1 Weakness. unplayable. flaw.

corrupted action

Clumsy

When drawn, gain 1 Vulnerable. unplayable.

corrupted action

red energy
red energy
red energy
red energy

Sanjo

Sanjo, the Fallen Hero: Unleash his power to strengthen your deck and turn tides of battle in your favor!

magic lightning attunement

neutral energy
neutral energy

Sell junk

unique. Convert 5% of your max hp into gold. mechanize.

action

holy energy
blood energy
blood energy
blood energy

False Divinity

ascend. Half your max hp for this battle. Each turn, ascend to the next level of divinity.

corrupted form

neutral energy

Hydra Claws

Deal 3 damage. crushing; Gain 2 Regenerate.

melee basic attack

purple energy
blood energy
blood energy
blood energy

Ripping through

ascend, Gain a Scar, deal Damage equal to your Anger, then remove all blessing from you and your Opponent.

corrupted form

green energy
blue energy
aqua energy

Scream of Terror

For every Terror Card your Opponent has played this Combat, inflict Doom equal to the number of rounds taken by your Opponent.

action

green energy

Surgical Precision

Whenever a Basic Attack hits an Enemy and deals 2 or less damage, inflict 3 Bleeding and draw a Card.

enchantment

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Artwork and game data ©

Wanderlost Interactive