Electric Spanner
one use: Add Chain to a card in your hand. discard: Deal 2 damage.
ranged lightning action
Umbral Veil
shift into Umbral form While in Umbral form you are corrupted, and any Health you gain is instead dealt as damage to the enemy.
magic action
Deal 3 damage and shift into Umbral form. While in Umbral form, you can not heal, you become corrupted, and spending damages the enemy.
Code-dependent
Whenever you cast a card, cast any copies of it that remain in your deck. codes: Your deck contains exactly two copies of each card
code
Code of Valor
At the beginning of your turn gain equal to the number of Battlespears in your deck. codes: your deck contains no cards that grant block
divine code
Thunder god path
quest 1/3 Deal 0/15 Lightning Damage REWARD: delve an lightning action that will be free every single turn
location
Path of the slayer
one use: delve an slayer's part to start your newest quest
WAY OF THE BOW
Whenever you play a Ranged Basic Attack, gain Anger equal to your Focus. codes: Your deck contains only Ranged cards. unique
ranged code
Test Card
test.
action
Allaloth
Bringer of destruction
attunement
Madness
start descent Shuffle 5 Terror Cards into your Draw Pile and Draw 5 Cards
corrupted action
Code of Blood
When you spend , lose 5 When you spend , inflict 2 Bleeding. bloodlust: lifedrain. codes: All cards in your deck have in their cost
corrupted code
Forsake Faith
Consume an active codes. All divine actions are defiled and corrupted. All costs are converted to . Cannot gain .
divine action
Heroic Determination
Your Flaws no longer apply to you. When you draw a Flaw, discard it, gain 1 Strength and draw a card.
enchantment
Oblivious
When drawn, gain 1 Dazzled. unplayable. flaw.
Meek
When drawn, gain 1 Weakness. unplayable. flaw.
Clumsy
When drawn, gain 1 Vulnerable. unplayable.
Sanjo
Sanjo, the Fallen Hero: Unleash his power to strengthen your deck and turn tides of battle in your favor!
magic lightning attunement
Sell junk
unique. Convert 5% of your max hp into gold. mechanize.
False Divinity
ascend. Half your max hp for this battle. Each turn, ascend to the next level of divinity.
corrupted form
Hydra Claws
Deal 3 damage. crushing; Gain 2 Regenerate.
melee basic attack
Ripping through
ascend, Gain a Scar, deal Damage equal to your Anger, then remove all blessing from you and your Opponent.
Scream of Terror
For every Terror Card your Opponent has played this Combat, inflict Doom equal to the number of rounds taken by your Opponent.
Surgical Precision
Whenever a Basic Attack hits an Enemy and deals 2 or less damage, inflict 3 Bleeding and draw a Card.