Butcher Hook
Your next melee action that crit, inflict 3 Bleeding and give unknown meat. 4 Durability. memorized.
equipment
GOD CARD
Gain energy "","","","","","","". Lose haft "" at the end turn
magic action
Apple Ribeye
Add a forbidden fruit to your deck. When you reach 3 Potency add another. corrupted: Add four random ingredients to your hand.
enchantment
Gold bite
eat some gold lol
revelation
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ranged enchantment
Test
???
magic flow performance
Not Actually a Card
At the start of combat, this does nothing. Because it's not a card. I am also not submitting this to the Spring Design Contest. Let's see
Repent
bury 3 cards Gain 3 life corrupted: Remove all Corruptions from your Deck
divine action
Hungry Nova
conjure one ingredient for every type of Nova card already played this combat.
action
Monsterfication
If you would die this turn, set your max to current of the enemy. Replace all cards with enemy cards. Gain enemy imbues. slay enemy.
corrupted form
Cook Stova-nova
conjure ingredient for each nova card you played this game. Then perform 1.
ingredient
Overconfidence
(curse) After each card you play, discard a random card (including this one). unplayable
Talent hunter
Destroy 3 cards from your deck and gain a random talent. cursed grounded
corrupted action
Destroy 3 cards and gain a random talent. cursed untempered
Rhino skin
Inflict dmg equal to your Armor. discard: gain Armor equal to the cards discarded and change the next card you discard into Rhino skin.
melee action
Fire at will
upgrade all Bombs in hand Then play them all
ranged action
Trick Coin
conjure a Lucky Coin, then deal damage equal to the number of Lucky Coins in your hand. ambush: conjure an additional Lucky Coin. sinister.
ranged basic attack
Comic Relief
Transform your basic attacks into Wallops this combat. Add a prank to your foe's deck for each Wallop in your deck.
Way of the Warrior
Start of Combat: Banner of Rehdan is activated for you. codes: You have fewer than 3 corruption, cursed, or defiled cards in your deck.
code
Swamp dance
Steal an enemys affliction, gain Health equal to its stacks; Transfer a a random blessing to the enemy and do damage equal to its stacks
Innervation
This combat, every time you gain 5 Chain in a turn, your next action that turn inflicts a critical hit.
lightning enchantment
Ionize
All cards in your hand gain Chain for the remainder of combat. (Charges 2/2).
Ionheart
This combat, after you gain 3 Chain your next action inflicts a critical hit, then increase this requirement by 1.
Beating Wings
Gain Flying. Until you die, you cannot restore . unique.