aqua energy

Break

After reaching 5 Momentum, cleanse an affliction, if you have no affliction, gain 1 Ward

enchantment

Break

by Anonymous

After reaching 5 Momentum, cleanse an affliction, if you have no affliction, gain 1 Ward

Momentum
Whenever you have 5 or more Momentum, remove all stacks and draw a card.
cleanse
Removes an affliction.
affliction
A negative effect such as Poison, Bleeding or Dazed.
Ward
Whenever you gain an Affliction, prevent that Affliction and lower your Ward by 1 instead. Fades at the start of the turn.

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