


Break
After reaching 5 Momentum, cleanse an affliction, if you have no affliction, gain 1 Ward
enchantment

Break
by Anonymous
After reaching 5 Momentum, cleanse an affliction, if you have no affliction, gain 1 Ward
- Momentum
- Whenever you have 5 or more Momentum, remove all stacks and draw a card.
- cleanse
- Removes an affliction.
- affliction
- A negative effect such as Poison, Bleeding or Dazed.
- Ward
- Whenever you gain an Affliction, prevent that Affliction and lower your Ward by 1 instead. Fades at the start of the turn.
Views 0
Upvotes 1