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Anonymous's Codex

Cards
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Cards Keywords Achievements
green energy
green energy

Rapid Fire Quiver

Conjured Arrows are immediately played.

artifact

bffb

dfbfdbdbbfdbd

revelation

purple energy
purple energy
purple energy

Code of Bro

Whenever you inflict Charmed, repeat for each Banner in play. codes: Your deck contains all four Banners.

code

blue energy
blue energy
blue energy

POSTMAN TEST 2!

Postman pat

action

blood energy

Wooden Ladle

Deal 2 damage and conjure a random magic ingredient. frenzy: figmented

magic basic attack

green energy
green energy
green energy

Code of Luxury

Start of combat: delve a legendary Basic Attack. Gain a Permanent copy. codes: Your deck contains only rare or legendary cards.

code

red energy
red energy

Vital endurance

On play: note current hp. Until your next turn you can not lose more than 50% of the noted hp. Excess damage is converted to healing.

action

green energy

Menacing song

Inflict 1 Bane. Preform 1 for each stack of Bane present draw a card and reset your ambush if you finish a performance this turn

action

orange energy
purple energy

Persistent recovery

Gain 3 Regenerate Trigger your Regenerate Regeneration persists between matches persistent

action

red energy
red energy

Anger conversion

Convert all your affliction to Anger. Gain 2 Slow

action

green energy

Protective poison

Set your Poison stacks to 1. Enemies can no longer gain Potency. This battle whenever you would gain an affliction, gain Poison instead

corrupted enchantment

blue energy
red energy
blood energy

Ninth Circle

Transform all Frozen into Burning If corrupted get half of the Burning yourself "Betarayl always seeds its own demise"

corrupted action

aqua energy
aqua energy
aqua energy

Tsunami

Your Drowning is triggered for every 3 cards your enemy plays. Frozen applied by Drowning increases by one each time.

enchantment

green energy

Hornswaggle

Deall 5 damage disappear

action

blood energy
blood energy
blood energy
blood energy

Unite as one

one use: Select two cards with the same name. Transfer any different keywords it has to the other card.

item

orange energy
orange energy

Soul Crypt

Start of Combat: Your deck is now combine with your discard pile. Start of Turn: Pick 3(+1) cards to rebound. upgradeable.

enchantment

blood energy

Desperate Gamble

Both you and your opponent take random damage between 1 and 10 points. echo until only one remains. Upgrades increase opponent’s damage by 3

action

blood energy
blood energy
blood energy
blood energy

Pay to Win

Pay 250 Gold to choose and play ANY card. grounded. unique. reliable.

corrupted action

blood energy
blood energy

Raise the Dead

channel. memorized. Create (1) undead for each foe defeated this run. Undead deal (1) damage to foe at end of turn. upgradeable.

corrupted enchantment

green energy
blue energy
red energy
blood energy

SALTY MONDAY

Start the week with Zero Energy!

corrupted form

blood energy

Blooded Wand

Deal 1 Damage Inflict 1 Bleeding Gain 1 Bleeding rebound (0/2) Inflict 1 Bane cursed

magic action

red energy
blood energy
blood energy
blood energy

Return to sender

Deal damage received last turn to the foe

melee action

red energy

Turtle Block

This turn, your Melee Actions give you Armor instead of dealing damage.

action

green energy
green energy

Loaded coin

The next 3 coin flips are guaranteed heads

action

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Artwork and game data ©

Wanderlost Interactive