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Anonymous's Codex

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Cards Keywords Achievements
blue energy

Curved Curative

Take 3 damage. Draw a card. Gain [healing:2] life. “upgradeable”

action

blue energy

Think Twice

Start of Turn: foretell 2.

enchantment

red energy
red energy
red energy

Rash Deal

Replace all melee, range, magic action with a random monster card of equal type action. Cards keep all upgrades and keywords.

action

neutral energy
neutral energy
neutral energy

Jumping Jacks

Deal 6 damage. Inflict 3 Doom. Ready after 3 turns. Speed up the timer when you use a Charge. persistent.

ranged action

red energy
red energy
blood energy

Punking carving

Wenever you conjure an ingredient, inflict 2 Charmed. Whenever you play an ingredient inflict 2 Doom.

enchantment

green energy
blue energy
aqua energy

Greater Momentum

This combat, your Momentum goes to 8. Whenever you have 8 or more Momentum, remove all stacks and draw 2 cards.

enchantment

blood energy
blood energy
blood energy
blood energy

Be Mine

Transforme into the opponent

form

Maaaaki

Nakki

action

blue energy
blue energy

Lingering Barrier

10% of your Barrier persists to the next combat. upgradeable. unique.

action

blue energy
blue energy
blue energy

Static Field

Chain does not fade at end of turn. Whenever you take damage, reduce Chain by that much.

magic lightning enchantment

blood energy

Pocket Mirror

Deal 2 damage. ambush: conjure a copy of a random card in your enemy's hand.

corrupted basic attack

aqua energy

Serpents Bite

Inflict 5 Poison. shift into the form of the Snake If you were in the form, Gain 2 Potency Upon discarding a card inflict 2 Poison.

corrupted form

orange energy
blood energy
blood energy

Trick or treat

Remove one affliction and inflict as much bleeding Darkness 5

action

blue energy
blood energy

Fruitful Demise

Inflict 3 Doom. Permanently improve the Inflicted Doom by 3 for every Forbidden Fruit played after you play this. unique

corrupted action

blood energy
blood energy

Nightfall Bow

foretell 1. Upgradable. conjure a Stardart for each card foretold. This turn, gain Darkness for each damage dealt by Stardart.

ranged basic attack

blue energy
neutral energy

Lead-Acid Battery

Start of turn: Remove all Poison from your opponent and gain 1 Chain for each stack removed. channel

magic lightning item

red energy
red energy

All Out Assault

codes: Your deck contains only Melee Actions. For every Red you spend, gain 4 Armor. You are immune to Stunned.

code

neutral energy
neutral energy
blood energy

Shed Skin

Remove all Armor. You cannot gain Armor this turn. Gain Green for every 5 Armor removed.

action

blue energy
blue energy
blue energy

Necromancy

Whenever you play a cursed card add a risen ghoul to your foes deck

corrupted enchantment

orange energy
neutral energy

Jumpscare

If your Darkness runs out before your next turn, inflict 1 Shocked and do not get Stunned. persistent. Darkness 3

action

orange energy
orange energy
orange energy

Code of Solitude

Double the amount of souls you earn in battle codes: Have 0 souls

code

blue energy
blue energy

Toil and Trouble

Whenever you play an Item card, add a random affliction to your opponent with 3 stacks.

magic enchantment

blue energy
blue energy

Jack o'lantern

Activate: bury two cards in your deck, then gain Haste equal to their cost. 3 Durability.

equipment

blood energy

Trick or Treat

80% chance to gain 10 Health 20% chance to lose 10 Health

corrupted action

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Artwork and game data ©

Wanderlost Interactive