Curved Curative
Take 3 damage. Draw a card. Gain [healing:2] life. “upgradeable”
action
Think Twice
Start of Turn: foretell 2.
enchantment
Rash Deal
Replace all melee, range, magic action with a random monster card of equal type action. Cards keep all upgrades and keywords.
Jumping Jacks
Deal 6 damage. Inflict 3 Doom. Ready after 3 turns. Speed up the timer when you use a Charge. persistent.
ranged action
Punking carving
Wenever you conjure an ingredient, inflict 2 Charmed. Whenever you play an ingredient inflict 2 Doom.
Greater Momentum
This combat, your Momentum goes to 8. Whenever you have 8 or more Momentum, remove all stacks and draw 2 cards.
Be Mine
Transforme into the opponent
form
Maaaaki
Nakki
Lingering Barrier
10% of your Barrier persists to the next combat. upgradeable. unique.
Static Field
Chain does not fade at end of turn. Whenever you take damage, reduce Chain by that much.
magic lightning enchantment
Pocket Mirror
Deal 2 damage. ambush: conjure a copy of a random card in your enemy's hand.
corrupted basic attack
Serpents Bite
Inflict 5 Poison. shift into the form of the Snake If you were in the form, Gain 2 Potency Upon discarding a card inflict 2 Poison.
corrupted form
Trick or treat
Remove one affliction and inflict as much bleeding Darkness 5
Fruitful Demise
Inflict 3 Doom. Permanently improve the Inflicted Doom by 3 for every Forbidden Fruit played after you play this. unique
corrupted action
Nightfall Bow
foretell 1. Upgradable. conjure a Stardart for each card foretold. This turn, gain Darkness for each damage dealt by Stardart.
ranged basic attack
Lead-Acid Battery
Start of turn: Remove all Poison from your opponent and gain 1 Chain for each stack removed. channel
magic lightning item
All Out Assault
codes: Your deck contains only Melee Actions. For every you spend, gain 4 Armor. You are immune to Stunned.
code
Shed Skin
Remove all Armor. You cannot gain Armor this turn. Gain for every 5 Armor removed.
Necromancy
Whenever you play a cursed card add a risen ghoul to your foes deck
corrupted enchantment
Jumpscare
If your Darkness runs out before your next turn, inflict 1 Shocked and do not get Stunned. persistent. Darkness 3
Code of Solitude
Double the amount of souls you earn in battle codes: Have 0 souls
Toil and Trouble
Whenever you play an Item card, add a random affliction to your opponent with 3 stacks.
magic enchantment
Jack o'lantern
Activate: bury two cards in your deck, then gain Haste equal to their cost. 3 Durability.
equipment
Trick or Treat
80% chance to gain 10 20% chance to lose 10