neutral energy
neutral energy
neutral energy

Jumping Jacks

Deal 6 damage. Inflict 3 Doom. Ready after 3 turns. Speed up the timer when you use a Charge. persistent.

ranged action

Jumping Jacks

by Anonymous

Deal 6 damage. Inflict 3 Doom. Ready after 3 turns. Speed up the timer when you use a Charge. persistent.

Doom
At the end of turn, take 1 damage for each stack of Doom then remove all Doom. Decreases by 1 for every action played.
persistent
Cards with Persistent don't get discarded at the end of the turn and cannot be Buried.

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