




Jumping Jacks
Deal 6 damage. Inflict 3 Doom. Ready after 3 turns. Speed up the timer when you use a Charge. persistent.
ranged action

Jumping Jacks
by Anonymous
Deal 6 damage. Inflict 3 Doom. Ready after 3 turns. Speed up the timer when you use a Charge. persistent.
- Doom
- At the end of turn, take 1 damage for each stack of Doom then remove all Doom. Decreases by 1 for every action played.
- persistent
- Cards with Persistent don't get discarded at the end of the turn and cannot be Buried.
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