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0men98's Codex

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Cards Keywords Achievements
neutral energy

Rune of Reliability

one use: Add reliable to a card in your hand. If the card was conjured, create a copy of this card instead.

item

green energy

Substitution

Gain (1) Clone per Evasion. Any damage bypassing the Evasion will go through the Clone first.

enchantment

green energy
green energy
green energy

Oath of Shinobi

Add (1) Snare to your foe's whenever you trigger an ambush, then gain (1) Evasion. codes: Your deck contained only sinister cards.

corrupted code

Frost Footwork

Melee action gain "on hit: Inflict 2 Frozen and 1 frostbite by the damage dealt.". Reduce Burning to half.

frost form

green energy

Snow Shoes

Enter frost footwork. Gain 1 Evasion and 1 Swiftness for every hit that inflict frostbite.

frost action

orange energy

Soul Mending

Gain (1) Soul for every upgraded card played this turn. lasting. upgradeable.

action

green energy
green energy

Eye of Winter

This combat, only sinister cards will trigger this flow. flow, sinister (0/4): Add 2 Glimmer.

corrupted frost enchantment

blood energy
blood energy
blood energy

Winter Gleam

Your foe gain (1) Frozen when Glimmer is played. Increased this for each round passed. on draw: sinister. unplayable.

corrupted frost action

orange energy

Winter's Grace

perform 1. soulcast (3) to perform 3 times. Reduce freeze by half and gain Health by the same amount.

magic frost action

orange energy
orange energy

Soul of Fimbulwinter

Whenever freeze affects you, gain 3 souls. Activate to soulcast (2): conjure a Winter's Grace.

frost enchantment

blue energy
blue energy

War Magic

Start of Turn: Gain (1) Anger and (1) Rally. Increase this for each Magic cards that was converted.

melee enchantment

blue energy
blood energy

Oath of Battlemage

one use: Convert all Magic cards into Melee and Imbued war magic. Converted cards gain figmented and rampage.

magic artifact

holy energy

Present

one use: delve an Artifact. If it's Divine, memorized it.

divine item

holy energy
holy energy

Fiesta Flavor

Create (1) Ingredients. Shuffle a present per used Ingredients, then increase this by 1.

divine action

holy energy
holy energy
holy energy

Code of Festival

Start of Combat: Both combatants gain Pacified. Start of Turn: conjure a fiesta flavor. codes: Your deck contain 0 damage cards.

divine code

holy energy
holy energy

Hymn of Almsgiving

Add 1/3/5 present to both combatants in 1/2/3 turns.

divine hymn

neutral energy

Street Attraction

perform 1. Starting a performance with this card permanently increase Lucky Coin damage by 1 (wherever it is).

action

green energy
holy energy
holy energy
holy energy

Money Hoarder

End of Turn: Convert all unused Lucky Coin to Gold. Start of Turn: conjure a street attraction.

divine enchantment

Wrath Stance

Whenever you bury a card, shuffle a rampage strike. Immune to Doom.

corrupted form

red energy

Full Meditation

bury a card to enter the formless stance. If you're in formless stance, change stances to wrath stance instead.

magic action

red energy

Formless Punch

Deal 3 Damage per total card buried in this combat. discard: bury a card. on hit: upgrade this card by 1 (wherever it is).

divine basic attack

Formless Stance

Whenever you bury a card, conjure a formless punch. Immune to blessing and affliction.

divine form

neutral energy
neutral energy
neutral energy
neutral energy

Blessing Self Forge

execute: upgrade all cards in your deck by 1 per blessing you have this turn.

melee enchantment

red energy

Flicker Jab

Deal 1 damage. This card gain 2 extra damage per card shuffled this turn. on hit: Shuffle a card. Enter swift stance.

melee action

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Wanderlost Interactive