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bonfar's Codex

Cards
158
Wins
1
Cards Keywords Achievements
green energy
holy energy

Shame

Deal damage equal to corruptions in you foe's deck. Gain Zeal equal to the damage you deal.

action

red energy
red energy

Harvest Festival

This turn when you play an ingredient, echo it.

action

neutral energy

Ice Sickle

one use: Deal 0 Damage. Inflict 1 Frozen. reaping. untempered.

melee frost action

purple energy

Frozen Forge

Inflict and gain 5 Frozen. Add an ice sickle to your deck and upgrade it equal to all Frozen.

magic frost action

aqua energy

Karkinos' Current 3

When you Summon 12 clones, gain Advanced Cloning and start combat with an additional Clone. unique.

path

aqua energy

Karkinos' Current II

When you Summon 6 clones in a single turn, play a free split, change the tides, and advance. unique.

path

aqua energy

Karkinos' Current

When you Summon 3 clones in one turn, play a free Waterwall and advance.

path

blood energy
blood energy

Ink Bomb

Deal 4 damage. Gain Darkness equal to damage dealt.

corrupted basic attack

holy energy

Talisman

Convert your energy to Holy. Gain 2 Health for each energy converted.

divine basic attack

blue energy

Stilleto

Deal INT damage. Repeat for every stack of Focus.

magic basic attack

green energy

Whip

Deal DEX damage. Inflict (4-DEX) Dazed.

melee basic attack

red energy

Javelin

Deal 2*STR damage. At the start of your next turn, repeat the damage and critical hit.

ranged basic attack

neutral energy

Chimera

Play a Basic Attack based on the energy spent. Red javelin, Green whip, Blue stilleto, Holy talismam, Blood ink bomb

basic attack

holy energy
blood energy

Forced Bed Rest

cleanse an affliction from your foe. At the end of their next turn, they discard their hand.

divine action

neutral energy

Morphine

one use: Gain 1 Dazed and 2 Pinned. cleanse an affliction and Heal 20 Health.

item

red energy
red energy
neutral energy
neutral energy

Sheer Determination

Select and play up to 3 enchantments from your deck. Lose 10, 25, or 45 Health. grounded.

action

green energy
green energy

Rogue Wave

Deal damage equal to your sinister. Repeat for every Ebb card in your hand.

action

neutral energy

Dangpa

Deal 1 damage 3 times. If this attack misses, prevent the foe's next melee attack.

melee basic attack

holy energy
blood energy

Take Away the Pain

Steal a foe's affliction. Gain 3 Rally.

divine action

blood energy

Pox

Gain (difficulty) Infected. When you would heal this turn, instead inflict that much Poisoned.

divine action

red energy
red energy

Deep Breath

Lose half of your Anger. Regain half of your missing Health. Requires 10 Anger. unique.

action

aqua energy
orange energy
purple energy
blood energy

Chaotic Wellspring

This combat, the energy you gain at the start of your turn is randomized, and you gain an additional random energy.

artifact

aqua energy

Holy Diver

This turn when you play a flow card, conjure a random virtue.

divine action

holy energy
holy energy
blood energy
blood energy

Weeping Wounds

This combat when you take damage gain 2 Bleeding. When you suffer Bleeding damage, inflict (Bleeding/2) Sickened.

divine enchantment

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Artwork and game data ©

Wanderlost Interactive