Shame
Deal damage equal to corruptions in you foe's deck. Gain Zeal equal to the damage you deal.
action
Harvest Festival
This turn when you play an ingredient, echo it.
Ice Sickle
one use: Deal 0 Damage. Inflict 1 Frozen. reaping. untempered.
melee frost action
Frozen Forge
Inflict and gain 5 Frozen. Add an ice sickle to your deck and upgrade it equal to all Frozen.
magic frost action
Karkinos' Current 3
When you Summon 12 clones, gain Advanced Cloning and start combat with an additional Clone. unique.
path
Karkinos' Current II
When you Summon 6 clones in a single turn, play a free split, change the tides, and advance. unique.
Karkinos' Current
When you Summon 3 clones in one turn, play a free Waterwall and advance.
Ink Bomb
Deal 4 damage. Gain Darkness equal to damage dealt.
corrupted basic attack
Talisman
Convert your energy to . Gain 2 for each energy converted.
divine basic attack
Stilleto
Deal INT damage. Repeat for every stack of Focus.
magic basic attack
Whip
Deal DEX damage. Inflict (4-DEX) Dazed.
melee basic attack
Javelin
Deal 2*STR damage. At the start of your next turn, repeat the damage and critical hit.
ranged basic attack
Chimera
Play a Basic Attack based on the energy spent. javelin, whip, stilleto, talismam, ink bomb
basic attack
Forced Bed Rest
cleanse an affliction from your foe. At the end of their next turn, they discard their hand.
divine action
Morphine
one use: Gain 1 Dazed and 2 Pinned. cleanse an affliction and Heal 20 .
item
Sheer Determination
Select and play up to 3 enchantments from your deck. Lose 10, 25, or 45 . grounded.
Rogue Wave
Deal damage equal to your sinister. Repeat for every Ebb card in your hand.
Dangpa
Deal 1 damage 3 times. If this attack misses, prevent the foe's next melee attack.
Take Away the Pain
Steal a foe's affliction. Gain 3 Rally.
Pox
Gain (difficulty) Infected. When you would heal this turn, instead inflict that much Poisoned.
Deep Breath
Lose half of your Anger. Regain half of your missing . Requires 10 Anger. unique.
Chaotic Wellspring
This combat, the energy you gain at the start of your turn is randomized, and you gain an additional random energy.
artifact
Holy Diver
This turn when you play a flow card, conjure a random virtue.
Weeping Wounds
This combat when you take damage gain 2 Bleeding. When you suffer Bleeding damage, inflict (Bleeding/2) Sickened.
divine enchantment