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drake_o_'s Codex

Cards
508
Wins
0
Cards Keywords Achievements
neutral energy
neutral energy
neutral energy
neutral energy

Beautiful Lie

conjure a free copy of a legendary card of an energy your foe has; repeat for every Energy your foe has; unique

magic action

Cant Stop Me

cleanse an affliction, then gain max Health equal to affliction removed

action

blood energy
blood energy
blood energy
blood energy

Tired Plagiarism

whenever your foe gains a blessing or affliction, so do you

enchantment

neutral energy
neutral energy

Cycle of Waste

choose an Equipment you have active; deplete all other Equipment and give their Durability to the chosen Equipment; unique

action

blood energy
blood energy
blood energy
blood energy

Dark Blade

deal 0 damage. Add damage equal to your current Darkness; slay:increase all cards’ Darkness by 1

corrupted artifact

blood energy
blood energy
blood energy
blood energy

mantle of darkness

start of turn: gain (X+1) Darkness; starts in play if you have 30 Darkness; upgradeable

corrupted artifact

neutral energy
neutral energy
neutral energy
neutral energy

Code Of “Freedom”

all triggers are active; Curse: Start Of Turn: gain 1 Dominated that can’t be prevented

corrupted code

green energy
green energy
holy energy
holy energy

code of the unseen

gain 3 Health whenever you evade or absorb damage; codes:end last combat unscathed

code

neutral energy
neutral energy

Tome Of Defense

while active, attacks taken can only affect the first blessing that would be removed; activate to delve a blessing; Durability (2/2)

equipment

orange energy
orange energy
blood energy
blood energy

code of the reckless

whenever you take or deal a crushing blow, double a totem’s stacks; codes:be below half of your max Health

corrupted code

orange energy
orange energy
blood energy
blood energy

watch this bro!!!

when an attack hits, it crits, otherwise you take the damage it would have dealt

enchantment

blood energy
blood energy

Rev Soul

shift into *Steel Heart form*; the next time you would be interrupted, take a critical hit instead

corrupted action

fuel

whenever a condition on a card is unmet when played, consume 1 fuel to meet that condition

enchantment

Steel Heart Form

whenever you discard a card, gain 1 Sickened; Start Of Turn:remove all Sickened to gain an equal amount of Fuel

corrupted form

totem of not death

when you would die, instead destroy this and gain Permanent max Health equal to stacks

enchantment

totem of not death

when you would die, instead destroy this and gain Permanent max Health equal to stacks

enchantment

neutral energy

gum

inflict 99 slowed to both combatants

action

neutral energy

mug

one use: gain 1 Regenerate; Start Of Turn: permanently increase Regenerate by 1; persistent

item

purple energy
blood energy

whiplash

reduce the cost of all cards in hand to 0; gain 1 Sickened for each card reduced to 0

corrupted action

blood energy
blood energy
blood energy
blood energy

overclock

start of turn: gain (2xlevel) Anger and lose (level) max Health for this combat; immune to interrupt; channel

corrupted action

orange energy
orange energy

Mod Shop

delve an action type; whenever you make or play a Basic Attack, it instead counts as that action type; grounded

action

blood energy
blood energy
blood energy
blood energy

feedback loop

Chain no longer dissipates at the end of your turn; Curse:take damage equal to your Chain when it’s broken

corrupted code

orange energy
blood energy

eat my dust!!!

deal 2 damage 1 time(s); on hit:gain 1 Evasion; if you have 5 Evasion, instead gain 1 Swiftness; upgradable

melee action

blood energy
blood energy
blood energy
blood energy

Blazing Glory

gain Burning equal to your max Health; all actions gain echo for the rest of this turn

divine action

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Artwork and game data ©

Wanderlost Interactive