Beautiful Lie
conjure a free copy of a legendary card of an energy your foe has; repeat for every Energy your foe has; unique
magic action
Cant Stop Me
cleanse an affliction, then gain max Health equal to affliction removed
action
Tired Plagiarism
whenever your foe gains a blessing or affliction, so do you
enchantment
Cycle of Waste
choose an Equipment you have active; deplete all other Equipment and give their Durability to the chosen Equipment; unique
Dark Blade
deal 0 damage. Add damage equal to your current Darkness; slay:increase all cards’ Darkness by 1
corrupted artifact
mantle of darkness
start of turn: gain (X+1) Darkness; starts in play if you have 30 Darkness; upgradeable
Code Of “Freedom”
all triggers are active; Curse: Start Of Turn: gain 1 Dominated that can’t be prevented
corrupted code
code of the unseen
gain 3 Health whenever you evade or absorb damage; codes:end last combat unscathed
code
Tome Of Defense
while active, attacks taken can only affect the first blessing that would be removed; activate to delve a blessing; Durability (2/2)
equipment
code of the reckless
whenever you take or deal a crushing blow, double a totem’s stacks; codes:be below half of your max Health
watch this bro!!!
when an attack hits, it crits, otherwise you take the damage it would have dealt
Rev Soul
shift into *Steel Heart form*; the next time you would be interrupted, take a critical hit instead
corrupted action
fuel
whenever a condition on a card is unmet when played, consume 1 fuel to meet that condition
Steel Heart Form
whenever you discard a card, gain 1 Sickened; Start Of Turn:remove all Sickened to gain an equal amount of Fuel
corrupted form
totem of not death
when you would die, instead destroy this and gain Permanent max Health equal to stacks
gum
inflict 99 slowed to both combatants
mug
one use: gain 1 Regenerate; Start Of Turn: permanently increase Regenerate by 1; persistent
item
whiplash
reduce the cost of all cards in hand to 0; gain 1 Sickened for each card reduced to 0
overclock
start of turn: gain (2xlevel) Anger and lose (level) max Health for this combat; immune to interrupt; channel
Mod Shop
delve an action type; whenever you make or play a Basic Attack, it instead counts as that action type; grounded
feedback loop
Chain no longer dissipates at the end of your turn; Curse:take damage equal to your Chain when it’s broken
eat my dust!!!
deal 2 damage 1 time(s); on hit:gain 1 Evasion; if you have 5 Evasion, instead gain 1 Swiftness; upgradable
melee action
Blazing Glory
gain Burning equal to your max Health; all actions gain echo for the rest of this turn
divine action