





overclock
start of turn: gain (2xlevel) Anger and lose (level) max Health for this combat; immune to interrupt; channel
corrupted action

Overclock
by drake_o_
start of turn: gain (2xlevel) Anger and lose (level) max Health for this combat; immune to interrupt; channel
- Anger
- Increases the damage dealt by Actions by 1 per stack of Anger.
- Health
- Health
represents your vitality. Lose it all and you lose the game!
- interrupt
- Removes the target's remaining energy and ends their Channeling effects. If a Monster gets interrupted, it will replace a Deadly card with a regular card.
- channel
- A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.
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