blood energy
blood energy
blood energy
blood energy

overclock

start of turn: gain (2xlevel) Anger and lose (level) max Health for this combat; immune to interrupt; channel

corrupted action

Overclock

by drake_o_

start of turn: gain (2xlevel) Anger and lose (level) max Health for this combat; immune to interrupt; channel

Anger
Increases the damage dealt by Actions by 1 per stack of Anger.
Health
Health Health represents your vitality. Lose it all and you lose the game!
interrupt
Removes the target's remaining energy and ends their Channeling effects. If a Monster gets interrupted, it will replace a Deadly card with a regular card.
channel
A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.

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