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drake_o_'s Codex

Cards
508
Wins
0
Cards Keywords Achievements
aqua energy

Back Flip!!!

deal 13 damage; on hit:inflict Stunned and heal to max Health; on Miss:take 50 damage; unique

melee action

orange energy

FRONT FLIP!!!

deal 5 damage; if this card misses or the damage is absorbed, take the damage instead and play Lay In Wait

melee action

neutral energy

reflective Locket

gain 1 neutral energy; while this is in your deck, basic attacks can show up in card rewards

item

reckless repair

take 3 damage; give a random card with a condition in your hand reliable for this combat

action

reckless repair

take 2 damage; give a random card in your hand with a condition reliable

action

orange energy
blood energy
blood energy

dizzying stunts

gain Stunned every 3 turns; cards played while Stunned inflict a critical hit

enchantment

orange energy
neutral energy

Wicked Slide

deal 2 damage; flanking:perform 1 and gain piercing; upgradable

melee action

Nitrous Weapon

activate to permanently give a card reliable; reliable works for all conditions; Cooldown 5

action

neutral energy
neutral energy

Wrench-O-Many

deal 4 damage; repeat for every condition met: agile, balance, bloodlust, frenzy, unscathed

melee basic attack

fuel

fuel can stack; unplayable; persistent; discard:reduce stacks by 2 instead and give the next card played reliable for this combat

corrupted item

blood energy
blood energy

fuel bound heart

activate to destroy a card and conjure 1 Fuel, or 2 fuel if it’s conjured; deplete;shuffle this card into your deck; Durability (3/3)

equipment

neutral energy

Reflective Locket

gain one Neutral Energy; while this is in your deck, basic attacks can show up in card rewards

item

green energy
green energy

one man’s trash

permanently swap a card in your deck for a card in your Scrap Pile; Charges (1/1)

action

blood energy
blood energy
blood energy
blood energy

Gem of Sin

whenever you draw a corruption, play it on yourself if it’s playable, and on your foe if it’s unplayable; start of combat: play this

corrupted artifact

neutral energy
neutral energy
neutral energy
neutral energy

I.D.K.

activate to slay your foe; deplete:Destroy this and gain 5 Scar; Durability (1/1); grounded; heavy

corrupted equipment

blood energy
blood energy
blood energy
blood energy

Dawn Of Decay

Decay gains reaping and lifedrain; Curse:lose half your current Health at the start of your turn

corrupted code

neutral energy

Mole Claws

deal 3 damage; if this misses, increase the next damage dealt with Mole Claws by 1; upgradeable

melee basic attack

orange energy
orange energy
blood energy
blood energy

warped flesh

finale triggers on ambush, and unscathed triggers on frenzy; Curse:flip it!!!

corrupted code

purple energy
purple energy
blood energy
blood energy

Cursed Skin

Start Of Turn:inflict 1 Jinxed; Curse:kill with your own hands

corrupted code

blood energy
blood energy

umbra nova

deal damage equal to each other type of nova played this combat. This card has 2 Darkness for every type of nova in your deck

action

blue energy
blue energy
neutral energy
neutral energy

True Dormancy

immunity to all affliction that would control or affect cards; Curse:The Mind Is A Tyrant

corrupted code

neutral energy
neutral energy
neutral energy
neutral energy

Foolish Creations

conjured cards are upgraded by 15 and you gain Health equal to it’s upgrades; Curse:Mistakes will cost you

corrupted code

blood energy
blood energy
blood energy
blood energy

Comedic Tragedy

start of turn:interrupt your foe; Curse:you think you are exempt?

corrupted code

blood energy
blood energy
blood energy
blood energy

dark passenger

end of turn:play a random card that would be discarded; Curse:like a lizard on ice

corrupted code

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Artwork and game data ©

Wanderlost Interactive