116 entries
Level The Field
Shuffle Enchantments in play. order: cleanse ALL affliction. chaos: cleanse ALL blessing. balance: Return this to hand. starts in play.
enchantment
Scheherazade’s Tome
Activate to delve a perform action and play it. deplete: Gain Show Must Go On. 3 Durability.
equipment
The Djinn
Activate to add a Tradepost to your deck and gain a Scar. Permanently destroyed after 3 uses, and you gain wished out. Durability (3/3).
corrupted equipment
Djinn Familiar
Activate: conjure ANY random card with cost equal to remaining Durability. It gains veiled and lightless. 4 Durability.
magic equipment
ITS ALIVE!
one use. Fuse your Companion with the last defeated foe, adding its cards and passives to their deck. All its cards gain Chain.
action
Sinbad's Voyages 1
This combat, at Start of Turn: conjure a free Washed Ashore. After you lose all Clones 2 times, advance.
path
Grimoire of Summons
Activate to delve a Companion or Summon card and play it. deplete: Gain Symbiote. 3 Durability
1001 Nights
This round, combatants gain Darkness instead of . lasting.
Salty strike
Deal 10 damage. on hit: Change one of your foe's deep wound into a Scar. Charges (2/2).
melee action
Cloak of darkness
This combat, whenever you gain sinister, Gain Darkness equal to your sinister and increase sinister by 1. unique. sinister.
corrupted enchantment
Caravan Raid
Draw three Equipment from your deck. Reduce their cost by . Charges 1/1.
Pharaoh's Curse
bury your entire hand, then Create an untempered Malignance for each Buried card. conjure a Dark Spire. defiled.
corrupted action
Sinbad's Voyages 2
Gain 1 Delirious and 7 Poison. When you lose clones conjure a Strange Meat. After you lose all Clones 5 times, advance.
Sinbad's Voyages 3
Gain 1 Pinned and 1 Dominated. You are immune to Sickened. Shuffle your deck 7 times to gain immeasurable wealth
Soul conduit
upgrade all of your upgradable enchantments by 3 for the rest of combat. Upgradable.
Event horizon
Inflict Doom equal to the cost of cards in your bury pile. When foretold bury all cards after it in the foretelling. persistent
Obscure Contraption
Enable after dealing damage. Activate: Inflict memory of pain. Depleted: Gain 5 souls. Durability 10/10.
Warrior of Stone
activate to deal 1 damage; on hit: destroy an Enchantment. Durability (2/2)
Hoarder
This combat junk cards do not count towards your maximum hand size. unique
Sands of time
Gain 1 Haste and inflict 1 Slow then remove all upgrades from this card. upgrade this card at the start of your turn. upgradeable persistent
Thundering Echoes
This combat, the first Lightning Action you play each turn gains echo. unique.
lightning enchantment
Restaurant
At the start of each turn, conjure a random potion and ingridient. All your potion count as ingridients and gain garnish: echo. Startsinplay
location
Hired Hand
one use: Spend 50 . Hire a Mercenary Companion based on a random deck in your Archives. Imbue a Mercenary Contract.
item
Tears of El Naddaha
one use: begin call of the river. Gain the talent maestro grounded.
corrupted item