116 entries
Magic Moment
Magic Actions are free to play for the next minute. grounded. heavy.
magic action
Black Mark
Gain 8 Darkness and a deep wound. When played during the first turn of combat, play it as an Enchantment. grounded. unique.
corrupted item
Masterful Recreation
Add an untempered copy of any card of the lowest rarity in your deck. scholar: Remove untempered. unique, grounded.
corrupted action
Code of omniscience
Start of turn: Gain Focus for each revelation in your deck. codes: you have at least 3 revelation(s).
divine code
Mirage
Start of Combat: conjure free copies of this combat's rewards into your deck. discard: Add untempered to one of this combat's rewards.
location
Set menu
Spend 0 / / to delve an Ingredient and conjure 1 / 3 / 7 copies.
action
A Favor Owed
one use: upgrade a card in your deck 5 times, then add a sin of your choice to your deck. Both cards gain cursed.
Fortune Favours
one use: Gain gold equal to your Luck. If you have 100 Gold or more, lose all gold and gain +10% Luck.
Spice powder
Gain 1 Anger. garnish: Gain spiced out
ingredient
Stoke the flame
Gain 1 Bolster. luminous: heal 1 and inflict Burning equal to the gained. lightless
divine action
Tomb of the forgone
When you gain a blessing from Prismatic shard, switch this to another tomb
tomb of the betrayed
each time you spend blood energy: add a untempered sin to your discard pile when you draw a sin: apply to your opponent instead
Chrono Gloves F
deal 4 damage. Gain 1 Haste
magic basic attack
Evolving Afterimage
bury a card from your hand. For the rest of this combat, play a copy of that card whenever you play this one.
Shadow edge
Deal 5 damage. Gain Darkness euqal to the damage dealt. critical hit while in Darkness. Darkness 20.
Unyielding Radiance
Start of round: conjure a random surge. unscathed: conjure another.
Ring Master
This turn, anytime your Companion acts, perform 2 gain 1 and reset your ambush.
Set's Veil
Add veiled and a keyword to all cards in hand this combat. This combat, remove veiled upon playing a card. If this card is veiled, repeat.
artifact
Spirit Flame
Start of Turn: Inflict 1 Burning. If already channeled, gain Focus equal to the foes Burning then bury this. Channeled. upgradeable.
Opportunity Attack
This turn, when you draw a Basic Attack, discard it and make a Basic Attack. lasting. grounded.
Djinn It to Win It
At the start of your turn, delve and play a revelation. channel.
1,001 Nights
perform 1. Repeat for every Event or Campfire you have visited.
Smoke weed
Gain 1 Evasion garnish: Gain 1 Swiftness
Eye of the beholder
Inflict 11 Shocked garnish: Reduce the amount of Shocked by satiety