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0men98's Codex

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Cards Keywords Achievements
neutral energy

Serene Rhapsody

perform 1. Completing a performance with this increase Focus by 2. flow (0/3): foretell 3.

magic action

blood energy

Fury Rhapsody

perform 1. Completing a performance with this grant Fury an extra Anger by 2. frenzy: Shuffle a Fury.

magic action

neutral energy

Swift Entry Kit

one use: Peek your foe's deck. Inflict interrupt if Snare is at the topmost deck.

melee basic attack

neutral energy

Blast Entry Kit

one use: Peek your foe's hand. Deal 5 damage per cards and Inflict 1 Dazed.

melee basic attack

neutral energy

Stealth Entry Kit

one use: Peek your foe's deck. Steal a card and plant a Snare.

melee basic attack

neutral energy

Force Entry Kit

one use: Peek your foe's hand. Inflict 1 Pinned per cards.

melee basic attack

green energy
green energy

Breach Toolkit

ambush: conjure 2 random breach cards. grounded. Charges (3/3).

melee action

neutral energy
neutral energy
neutral energy

Warehouse

Increase Durability by 1 per valuable. valuable: (0). Activate: Use a random valuable cards in your deck for free. Durability (3/3). unique.

equipment

purple energy
blood energy
blood energy
blood energy

Strike of Vanity

Make a Basic Attack. crushing: Shuffle a Pride.

corrupted action

purple energy
blood energy
blood energy
blood energy

Vainglory

Your Basic Attack damage increase by 3 per Pride. Play: Shuffle a Pride to both combatants. grounded.

corrupted action

blood energy
blood energy

Path of Vainglory

Collect (0/5) pride in this deck to transform this to vainglory. unplayable.

corrupted action

red energy

Canola Oils

While this card is in this deck, Ingredient heals 1 Health. Play: cleanse a random affliction and increase all blessing by 1. Charges (6/6).

action

neutral energy

Battle Ration

one use: Heal 5 Health and gain 3 Regenerate. garnish: Your attacks gain extra (Sated) damage.

ingredient

red energy
red energy
red energy

Rally Ender

Trigger a random frenzy on hand. frenzy: slay your Foe if they have more than (5) deep wound. Reduce this by 1 per frenzy cards on hand.

melee action

red energy
red energy
red energy

Rally Ender

Trigger a random frenzy on hand. frenzy: slay your Foe if they have more than (5) deep wound. Reduce this by 1 per frenzy cards.

melee action

green energy

Drunken Stupor

Sated (9): If the next card you played Stun you, your foe gains Pacified. Ready after 4 turns.

action

green energy

Ahoy, Rum!

While this card is in this deck, gain Sated when using a Potion. perform 1 per Potion used this turn. sinister.

corrupted action

green energy
green energy
green energy

Drunken Sailor

Whenever you gain Stagger, conjure a Potion per Stagger you have. tidal: Inflict 3 Stagger to both combatants.

enchantment

orange energy
orange energy

Flourish Strikes

flanking is now reliable. Start of Turn: Inflict (1) disorient and (2) Charmed per flanking cards on hand.

enchantment

blue energy
blue energy

Serpent Staff

While this card is in this deck, Hexes inflict Bane. Activate: Inflict a hex. Durability (4/4). unique.

magic equipment

red energy
red energy

Berserk Armor

While this card is in this deck, Ferocity triggers rampage. Activate: Gain Ferocity based on last damage taken. Durability (4/4). unique.

melee equipment

green energy
green energy

Battle Flagship

While this card is in this deck, conjure a Bomb whenever the tides is change. Activate: Change the tides. Durability (7/7). unique.

divine equipment

Entangled

This card always stay in your deck and can't be drawn normally. Foretold: Gain 3 Health and 1 Ward.

magic action

aqua energy
aqua energy

Dream Catcher

Activate to shuffle an entangled into your deck. deplete: Destroy an entangled to full heal your Health. Durability (4/4). unique.

magic equipment

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Wanderlost Interactive