THE HIEROPHANT
Play 1 Divine Action of every rarity for free major arcana
revelation
THE EMPRESS
Play 1 Magic Action of every rarity for free major arcana
THE EMPEROR
Play 1 Melee Action of every rarity for free major arcana
THE HIGH PRIESTESS
Play ANY Enchantment. (Can keep or change it next time you foretell this) major arcana
The Magician
attune to an element Add a random card from each element to your hand. major arcana
THE FOOL
Shuffle ALL cards to deck, draw a new hand. major arcana
WILD RUSH
Make a Basic Attack cascade: delve and Add a Monster Card to your Deck. grounded. unique.
action
IN DEGREES
Every other cascade either Draw a card or Restore 1 , losing cascade inflicts 1-4 Dazed
corrupted enchantment
Electrosphere
Every time your enemy plays an action gain 1 Chain (per level). At the end of your turn, convert your Chain into Barrier.
magic lightning enchantment
Guardian Angel
At the start of your turn, gain Reflect equal to your 50% of your missing Health.
enchantment
Explosive nova
conjure a random bomb for every Nova Card played this combat
ranged action
Postponed Explosions
Each bomb thrown leaves fragments (1 per lvl) that explodes when your opponent plays a card. Fragment damage equal to 20% of the bomb damage
CRAFTER'S ATELLIER
While in this location add a mergecraft card to your deck whenever you play a surge card or you play (0/3) mergecraft cards.
location
MERGECRAFT CLAW
Deal 1 damage and transform the next card played into a mergecraft Claw. mergecraft (1)
Golden Nova
Gain 1 gold. Repeat for each nova card you played this combat
Shadow Cover
Gain 3 Barrier plus 1 Barrier for each corruption or cursed card you have.
corrupted action
Rechargeable
If you finish the turn on Chain, restore equal to your Chain.
Cursed Chamber
Defile 1 energy for each combatant. Any damage is increased by the amount of energy defiled.
Main Stage
perform everytime you play an action. Return to Main Stage on the next turn if you finish a performance.
Pamper
dispel an affliction and Gain 1 Bolster.
Quiet Pace
After you reach 5 Momentum, cleanse an affliction. If no affliction was removed, play a free copy of this card.
Way of Balance
For Every 4 shuriken played, Gain 1 Anger. For Every 4 shuriken discarded, Heal 4
magic enchantment
Extrapolate
Whenever you exceed the Momentum, deal (x level) damage per stack that goes beyond the 5 Momentum.
Covet
Every time your enemy gains a blessing, gain the same blessing.