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caiotulli's Codex

Cards
93
Wins
1
Cards Keywords Achievements

THE HIEROPHANT

Play 1 Divine Action of every rarity for free major arcana

revelation

THE EMPRESS

Play 1 Magic Action of every rarity for free major arcana

revelation

THE EMPEROR

Play 1 Melee Action of every rarity for free major arcana

revelation

THE HIGH PRIESTESS

Play ANY Enchantment. (Can keep or change it next time you foretell this) major arcana

revelation

The Magician

attune to an element Add a random card from each element to your hand. major arcana

revelation

THE FOOL

Shuffle ALL cards to deck, draw a new hand. major arcana

revelation

aqua energy
aqua energy

WILD RUSH

Make a Basic Attack cascade: delve and Add a Monster Card to your Deck. grounded. unique.

action

aqua energy
aqua energy

IN DEGREES

Every other cascade either Draw a card or Restore 1 Neutral, losing cascade inflicts 1-4 Dazed

corrupted enchantment

blue energy
blue energy
blue energy

Electrosphere

Every time your enemy plays an action gain 1 Chain (per level). At the end of your turn, convert your Chain into Barrier.

magic lightning enchantment

blue energy
holy energy
neutral energy

Guardian Angel

At the start of your turn, gain Reflect equal to your 50% of your missing Health.

enchantment

red energy

Explosive nova

conjure a random bomb for every Nova Card played this combat

ranged action

red energy
red energy

Postponed Explosions

Each bomb thrown leaves fragments (1 per lvl) that explodes when your opponent plays a card. Fragment damage equal to 20% of the bomb damage

enchantment

blue energy
neutral energy
neutral energy

CRAFTER'S ATELLIER

While in this location add a mergecraft card to your deck whenever you play a surge card or you play (0/3) mergecraft cards.

location

blue energy

MERGECRAFT CLAW

Deal 1 damage and transform the next card played into a mergecraft Claw. mergecraft (1)

action

green energy
holy energy

Golden Nova

Gain 1 gold. Repeat for each nova card you played this combat

action

blue energy
blood energy

Shadow Cover

Gain 3 Barrier plus 1 Barrier for each corruption or cursed card you have.

corrupted action

blue energy
blue energy

Rechargeable

If you finish the turn on Chain, restore Health equal to your Chain.

magic lightning enchantment

purple energy
neutral energy
neutral energy

Cursed Chamber

Defile 1 energy for each combatant. Any damage is increased by the amount of energy defiled.

location

green energy
neutral energy
neutral energy

Main Stage

perform everytime you play an action. Return to Main Stage on the next turn if you finish a performance.

location

blue energy

Pamper

dispel an affliction and Gain 1 Bolster.

action

aqua energy

Quiet Pace

After you reach 5 Momentum, cleanse an affliction. If no affliction was removed, play a free copy of this card.

action

aqua energy
aqua energy

Way of Balance

For Every 4 shuriken played, Gain 1 Anger. For Every 4 shuriken discarded, Heal 4 Health

magic enchantment

aqua energy

Extrapolate

Whenever you exceed the Momentum, deal (x level) damage per stack that goes beyond the 5 Momentum.

enchantment

blue energy
blue energy
blood energy
blood energy

Covet

Every time your enemy gains a blessing, gain the same blessing.

corrupted enchantment

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Wanderlost Interactive