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caiotulli's Codex

Cards
93
Wins
1
Cards Keywords Achievements
green energy
neutral energy
neutral energy
blood energy

The Odalisque

After performing the 5 types of performance, recruit the odalisque as a Companion.

corrupted form

neutral energy
neutral energy

Amnesia

If your foe plays 4 cards next turn, undo all those actions.

enchantment

blue energy
blue energy

HANGOVER

This combat, when Dazed is removed from the enemy or it reaches 0, apply 3 additional Decay

action

neutral energy
neutral energy
blood energy

KIDNAP

If you slay an enemy, Subjugate them. Your Companion actions gain echo.

corrupted enchantment

blue energy
blue energy
blue energy

R.E.M.

when you fall asleep, restore 10% lost Health. If you don't take damage during sleep, restore an additional 10% max Health.

enchantment

red energy
red energy
red energy

MASTER OF ARTILLERY

Extend your adaptations to Ranged cards.

enchantment

Mantra of Longevity

Gain 0 Regeneration.

action

aqua energy

Form of the Mole

Gain 1 Ferocity when you discard a card. Start of the Turn: Double your Ferocity, Gain Darkness equal to Ferocity. channel.

form

blue energy
neutral energy

Eulogy

If enemy dies before an hymn is triggered, on the next combat shuffle an untempered copy of an hymn not triggered on last combat.

enchantment

blue energy

Focused Strike

Lose 3 Focus and inflict critical hit on next damage. If it succeed, gain 2 Focus. bury this if it fails.

magic action

blue energy

Listen Closely

Play 1 Hymn. For every 5 points of Focus, increase the number of Hymns played and the Hymn choices by 1.

action

aqua energy
aqua energy

Natural Instincts

When you swap forms, conjure 3 free Moonclaws (upgrade these conjurations equal to number of times you swap this combat).

enchantment

aqua energy
aqua energy

Skin Change

When you swap between forms Gain 5 Barrier. If your Health is below 60% also heal 10 Health.

enchantment

neutral energy
neutral energy
neutral energy

The Hymnal

Play an Hymn and trigger the Start of the Turn Effect (Durability: 4/4). Depleted: delve and Add an Hymn to your deck.

divine equipment

blue energy

Arsonist

When a card is bury restore 1 Health and 1 additional for each energy it costs. If it has firecast heal 3 additional Health.

action

orange energy
blood energy
blood energy

Hate stabbing

Deal 3 damage. Keep returnin it to hand with 3 less damage, until it reaches 0. Using it at 0 damage will upgrade it by 1. unique. grounded.

corrupted action

red energy
red energy

Nutritious

Gain a random blessing when you consume an ingredient. When a garnish effect is triggered dispel an affliction

enchantment

blue energy

Maestro

After playing 3 basic attacks, play an Hymn. If the attack is crushing, shuffle a Maestro into your deck. heavy.

magic action

neutral energy
neutral energy

Silent Treatment

Whenever you trigger a Start of the Turn effect, lose 1 energy to trigger End of the Turn effects.

enchantment

blue energy

mergecraft fortify

Deal 1 damage. mergecraft (1) This card gains lifedrain on odd or Barrier on even Health. Charges (3/3)

magic action

blue energy
blood energy

THE CRAFTER'S SECRET

Destroy a mergecraft card and Choose another mergecraft card to transfer its upgrades. unique. grounded.

magic artifact

aqua energy

Providence

When you foretell this card, if your Health is even gain 3 Barrier, odd restore 2 Health. Use to Repeat this effect for every time it’s foretold.

action

Expected Aid

When you foretell this card, conjure an item or Equipment. grounded unplayable

action

aqua energy

Reaper’s Scythe

Steal 1 Health for every 3 points of Doom your enemy have

corrupted action

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Artwork and game data ©

Wanderlost Interactive