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Arknoodle's Codex

Cards
117
Wins
1
Cards Keywords Achievements
green energy
green energy
blue energy
neutral energy

dwadwa

dwadwawa Bleeding custom

corrupted frost action

Pet Mimic

Activate: consume a random card in your deck, hand, or discard pile. deplete: Play all consumed cards. Charges: 4/4.

corrupted equipment

Oranges

one use: cleanse an affliction. If you have no affliction gain 1 Ward. garnish: Change the tides.

ingredient

aqua energy
aqua energy

Dragon Familiar

Activate: Your next attack is piercing. deplete: Launch fireworks granting a random blessing and affliction to all combatants. Charges: 3/3

equipment

green energy
blue energy
red energy

The Tryforce

one use: Gain access to holy cards.

divine artifact

green energy
green energy

piece of eight

Change the tides when you play a lucky coin.

enchantment

It's working!

The contest has begun!

action

neutral energy
neutral energy
neutral energy

The lost king

Activate: Gain 5 souls. deplete: Deal damage equal to your souls, remove this, and imbue the white tree.

equipment

true friend

While in your deck, negate any lethal attack, instead remove an Ally from the current and all future maps. Removed on use. unplayable.

revelation

ancient scroll

one use: Lose half your MAXIMUM Health to change your current Basic Attack to another Basic Attack in your deck.

corrupted item

jar of dirt

Change the tides. While this is in your deck you are immune to Drowning.

item

red energy

dont eat the apples

Add 3 poison apple to your foes deck.

corrupted ingredient

wrap artist

When your foe draws a Snare gain a random blessing. lasting.

action

green energy

scrooged

If you have less than 50 Gold gain a random blessing with 5 stacks. If you have more than 50 Gold inflict a random affliction with 5 stacks.

action

green energy

holiday cheer

Select a potion in your deck and give it: "Gain 1 Delirious and 5 Health. corrupted: Inflict 2 Burning."

corrupted action

blue energy
neutral energy

enchanted snow

Activate: conjure a snowball. deplete: bury this card. After playing 50 snowballs transform into the winter cane. grounded. Charges: 5/5

magic frost equipment

knock

Choosse a path: trick or treat

revelation

neutral energy

abominable snow

Throw a snowball dealing 1 damage and inflicting 1 Frozen. frenzy: enhance the snowball, causing it to inflict 5 Poison.

action

red energy
red energy
blood energy

heat wave

Convert ALL Frozen to Burning. Flavor: "Not all winters are white"

action

orange energy
orange energy
blood energy
blood energy

grinchmas

Start of Turn: Add a prank to both you and your foes deck.

corrupted enchantment

Reindeer familiar

Activate: blind your foe. deplete: Gain warmth for the rest of the combat. Charges: 3/3.

magic frost equipment

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Artwork and game data ©

Wanderlost Interactive