Caravan Raid
Draw three Equipment from your deck. Reduce their cost by . Charges 1/1.
melee action
“Open Sesame!”
Steal all of the foe’s blessing. Draw two cards. grounded. unique.
magic action
Scheherazade’s Tome
Activate to delve a perform action and play it. deplete: Gain Show Must Go On. 3 Durability.
equipment
Heaven’s Ballista
Whenever you deplete a card, conjure a Burning Arrow or Storm Arrow for each of your energy. Ready after 2 turns. persistent.
divine artifact
Ranged Mastery
delve a Soulbolt, Skylars Arrow, or Stardart. unscathed & balance & frenzy: conjure one of each instead.
ranged action
Adoration
one use: Inflict Charm equal to the number of cards in your deck. If you slay the foe, Subjugate them. grounded.
Sacred Prey
Deal 7 damage. If the foe is Marked, inflict Bleeding equal to the damage.
divine lightning action
Gunpoint Diplomacy
The foe discards a card. Inflict Weakness for each ranged action in your hand. unique.
action
Challenger’s Surge
agile: Gain . frenzy: Gain . persistent.
Clemency
The foe’s Health cannot drop below 1 this turn. Deal 8 damage. piercing. (this is a Virtue)
divine action
Electric Soul
This turn, gain 1 , and 1 Haste for each lightning action you play. lasting.
lightning action
Tell No Tales
Inflict 10 Frozen. If the foe has 10 or more Drowning, Inflict 1 Silenced. Charges 2/2. grounded.
frost action
Icicle
Activate: Deal 1 damage. Inflict 2 Frozen and 2 Bleeding. piercing . 4 Durability.
melee frost equipment
Battle Trance
Gain 1 Focus. foretell for each damage you’ve taken this turn. Charges (3/3).
Hymn of Selandris
Gain 5 Barrier. Inflict 20 Doom in 2 turns.
Pariah
Gain 5 Focus. Add a random Sin and a random revelation to you and your foe’s deck.
Robotic
Gain whenever your foe plays a plays an Card. Take double damage from Fire and Lightning actions.
enchantment
Weigh Down
Start of Turn: Add 2 Temporary Gift of the Sea to your foe’s deck, convert their cost to . Inflict Drowning equal to foe’s Equipment.
frost enchantment
Brood
Draw an Equipment from your deck. Gain Darkness equal to the Anger granted by Fury cards. Darkness 5.
Silenced Ammo
Your next 3 ranged actions have piercing and ambush: Gain 2 Haste.
Voidfall
Take damage and gain Darkness for each of your Corruptions. When this is destroyed, add a copy to your deck and swap it. defiled.
corrupted action
Temptation
Gain 10 Armor and 2 Rally. Add a Malignance to your deck. corrupted: swap.
Persistent Return
Start of Turn: Gain 1 Anger and 1 Zeal. Increase these numbers each time you die this combat.
divine enchantment
Flush
ambush: Grant the Advantage. Your Companion Acts. Your next Ranged attack Critical Hits.