Kingmaker
dispel a blessing. Your Companion acts. execute: ascend at the start of the next combat.
melee action
Throttle
Deal damage equal to the number of Critical Hits you have dealt this combat. piercing.
melee lightning action
Conduct
This combat, conjure a Lightning Bolt whenever you perform.
enchantment
Read ‘Em and Weep
You and your foe discard your hands, then both draw three cards. If your hand costs more, gain 10 . unique.
action
Blindside
Reset your ambush. Grant the Advantage. flanking: Inflict 1 Dazzled and 1 Weakness.
Privateer
discard a random card. This turn, gain equal to that card’s cost whenever you change the tides. Charges (1/1).
Hibernate
shift into a random beastform. Inflict 2 Frozen whenever you discard a card this turn.
magic frost action
Treestride
Gain 1 Haste. Reset your ambush. firecast.
Awakened Guardians
Trigger your Totems. If you have , reduce the next incoming damage by 4. heavy.
Foxfire Aura
You and your opponent convert a blessing to Zeal. frenzy: Increase all your blessing by 1.
divine action
As Foretold
Start of Turn: foretell 2, then draw a card. Inflict 10 Doom if a revelation is revealed.
Reaffirm
Gain 2 Virtues. ancestral: Summon a Totem. unique.
Defend the Grove
Make a Basic Attack. If was spent, delve an Arrow.
ranged action
Wild Power
bury a card, then gain 2 Ferocity and 1 Regenerate for each card in your hand.
Supply Lines
Draw an Equipment, an Item, and a Basic Attack.
Brambles and Thorns
This round, gain 1 Zeal when the foe plays an action. continuity: Add 2 Snares to the foe’s deck.
Life from Dust
If the foe dies this turn, gain 3 Regenerate and at the start of next combat.
Blessing of Spring
cleanse an affliction. Gain 1 Bolster. Draw a Card.
Wrathbolt
Deal 2-4 damage and inflict 1 Dazzled. Gain Resilience equal to half the damage dealt.
divine lightning action
Primal Calm
Convert your Zeal to Regenerate. swap this.
Primal Fervor
Convert your Regenerate to Zeal. swap this.
Vow of Sacrifices
Convert all costs in hand to . Gain Oathbound if 5 or more energy is converted. Charges (1/1).
Tentacled Familiar
ambush and Activate: Add a counter. At the end of your turn, inflict Drowning for each counter deplete: Draw a Surge. 5 Durability.
equipment
Forge Self
Gain 1 Zeal. Gain 1 Maximum . Take 1 Damage. upgradeable. mergecraft 1.