dawnforge the dawncaster card-builder 🪔 Three Wishes Card Design Contest: 37 days left!
New card Login with Discord
P

palxin's Codex

Cards
98
Wins
1
Cards Keywords Achievements
blue energy
red energy

Kingmaker

dispel a blessing. Your Companion acts. execute: ascend at the start of the next combat.

melee action

orange energy

Throttle

Deal damage equal to the number of Critical Hits you have dealt this combat. piercing.

melee lightning action

green energy
neutral energy

Conduct

This combat, conjure a Lightning Bolt whenever you perform.

enchantment

neutral energy
neutral energy

Read ‘Em and Weep

You and your foe discard your hands, then both draw three cards. If your hand costs more, gain 10 Gold. unique.

action

neutral energy

Blindside

Reset your ambush. Grant the Advantage. flanking: Inflict 1 Dazzled and 1 Weakness.

action

green energy
aqua energy

Privateer

discard a random card. This turn, gain Gold equal to that card’s cost whenever you change the tides. Charges (1/1).

action

aqua energy

Hibernate

shift into a random beastform. Inflict 2 Frozen whenever you discard a card this turn.

magic frost action

orange energy

Treestride

Gain 1 Haste. Reset your ambush. firecast.

action

orange energy
blood energy

Awakened Guardians

Trigger your Totems. If you have Holy, reduce the next incoming damage by 4. heavy.

action

neutral energy

Foxfire Aura

You and your opponent convert a blessing to Zeal. frenzy: Increase all your blessing by 1.

divine action

aqua energy
blood energy

As Foretold

Start of Turn: foretell 2, then draw a card. Inflict 10 Doom if a revelation is revealed.

enchantment

orange energy

Reaffirm

Gain 2 Virtues. ancestral: Summon a Totem. unique.

divine action

neutral energy

Defend the Grove

Make a Basic Attack. If Holy was spent, delve an Arrow.

ranged action

orange energy
blood energy

Wild Power

bury a card, then gain 2 Ferocity and 1 Regenerate for each card in your hand.

action

red energy
red energy

Supply Lines

Draw an Equipment, an Item, and a Basic Attack.

action

orange energy
holy energy

Brambles and Thorns

This round, gain 1 Zeal when the foe plays an action. continuity: Add 2 Snares to the foe’s deck.

divine action

green energy
red energy

Life from Dust

If the foe dies this turn, gain 3 Regenerate and Holy Holy at the start of next combat.

action

orange energy

Blessing of Spring

cleanse an affliction. Gain 1 Bolster. Draw a Card.

divine action

orange energy
holy energy

Wrathbolt

Deal 2-4 damage and inflict 1 Dazzled. Gain Resilience equal to half the damage dealt.

divine lightning action

orange energy

Primal Calm

Convert your Zeal to Regenerate. swap this.

divine action

orange energy

Primal Fervor

Convert your Regenerate to Zeal. swap this.

divine action

orange energy
orange energy

Vow of Sacrifices

Convert all Holy costs in hand to Blood. Gain Oathbound if 5 or more energy is converted. Charges (1/1).

divine action

green energy
green energy
purple energy

Tentacled Familiar

ambush and Activate: Add a counter. At the end of your turn, inflict Drowning for each counter deplete: Draw a Surge. 5 Durability.

equipment

purple energy
purple energy

Forge Self

Gain 1 Zeal. Gain 1 Maximum Health. Take 1 Damage. upgradeable. mergecraft 1.

divine action

  • Previous
  • 1
  • 2
  • 3
  • 4
  • 5
  • Next

Want to support Dawnforge?

Check out our Patreon

Artwork and game data ©

Wanderlost Interactive