code of death
whenever you would gain souls above your maximum, gain Temporary max Health instead; codes:have max souls
code
Scourge
the minimum for all your affliction is 10; can stack
enchantment
Code Of Plague
At the start of your turn, give your foe Scourge; codes: have 25 cards that inflict Poison or Doom
code of Famine
gain a stack whenever you play a one use card; gain 1 gold for every 5 stacks; codes: have 20 cards that create one use cards
summon Great Being
Summon a random Being depending on your SOUL for the rest of combat; grounded; unique
action
summon monster
Summon a random monster depending on your SOUL for the rest of combat; grounded; unique
pepper shaker
one use: inflict 2 Sickened; garnish: inflict 2 Dazed
ingredient
Redemption
deal 66 damage; whenever a corruption is played while Redemption is in hand, add a random keyword to Redemption this combat; grounded;
divine basic attack
Fallen Blade
deal 6 damage; whenever you play a divine cards while Fallen Blade is in hand, increase next damage dealt by 6; persistent; grounded
basic attack
broken blade
deal 6 damage; after playing 666 divine cards while Broken Blade is in hand, transform Broken Blade into Fallen Blade; grounded
artifact
that holy book
one use:instantly kill your foe if it’s a demon
Code of the Vain
trigger start of turn effects an additional time; codes:have ALL dragon cards in your deck
trigger start of turn effects an additional time; codes:have only dragon cards in your deck
mimic blood
one use: consume the next two cards used by your foe
item
tear of mimic
one use:inflict Pacified on your foe for their next turn
sticky phlegm
one use: inflict 2 Slow
marrow juice
one use: gain 6 Resilience
concerning ooze
one use:inflict 3 Sickened
bloody ooze
one use: inflict 5 Bleeding
poshon stache
activate to gain 3 Bleeding and conjure a random “potion”; Durability (5/5)
powa armour
activate to gain Armor equal to double both combatant’s Bleeding; if you gain 20 Armor, gain Fortified; Durability (2/2)
uteelty beldt
activate to discard a card to restore 1 Durability to other Equipment, and another Durability if it’s a mimic; Durability (2/2)