danse macabre
after 13 performances, inflict doomed equal to your foe’s Charmed
performance
YELLOW
after 46 performances, inflict Charmed equal to your foe’s maximum Health
Dance Of Puppets
after 15 performances, upgrade all snares in your foe’s deck to the highest upgraded snare
Thalia and Melpomene
gain access to legendary performances the world has ever seen!!! Gain 1 Momentum whenever you perform
artifact
Forgotten Ritual
after 20 performances, become a Spirit and permanently lose this performance
ritual of disaster
after 20 performances, gain 99 Chain for the next attack
lightning performance
Ritual of Ruin
after 20 performances, DESTROY Your foe’s enchantments
after 20 performances, OBLITERATE Your foe’s enchantments
ancient Mask
gain access to rituals not even the occult know….perform 1 for every 5 souls you gain
gospel of unity
after 4 performances, play each treaty; increase this effect by 1 this combat
gospel of the Vile
after 4 performances, destroy your hand, and add exact copies of each card, upgraded 3 times
corrupted performance
Gospel of purity
after 4 performances, dispel all your affliction and all your foe’s blessing for the next 3 turns
after 4 performances, dispel all your affliction and all your foe’s blessing
Mask Of Duality
gain access to performances from the gods and those below!!! whenever you finish a performance, ascend
broken mask
perform 1; when you have finished 20 performances while Broken Mask is in your hand, transform it into ???
Flash of Darkness
inflict 5 Dazed; corrupted: decrease Dazed inflicted by 1 for each corrupted card in your hand
corrupted lightning action
dire winds
deal 1 damage 1 time; increase amount of attacks by 1 for each cursed card drawn; persistent
corrupted frost action
balefire
inflict 3 Poison; whenever Poison is triggered before the end of your foe’s turn, inflict 1 Burning
corrupted action
kunai
deal 3 damage; inflict 2 stacks of an affliction depending on the last potion used
basic attack
Moon Cheese?
activate to delve a free cutting card; gains 1 Durability whenever garnish is activated; Durability (3/3)
equipment
code of rotation
orb cards echo for each orb you’ve played in the same turn; codes:have all orbs in your deck
code
code of War
start of turn:create a free untempered Basic Attack with upgrades equal to double your level; codes: have 10 basic attacks in your deck