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gravenimagerd's Codex

Cards
34
Wins
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Cards Keywords Achievements
aqua energy
aqua energy
aqua energy
neutral energy

Foregone Contusion

When you Evade, Forgone Contusion gains a stack, then make a Basic Attack for each stack.

enchantment

red energy
red energy
red energy

Double Serving

garnish triggers twice. Start of Turn: delve an Ingredient then conjure a copy as well.

enchantment

purple energy
purple energy
purple energy
blood energy

Flames of the Efreet

When you inflict Burning inflict that much Doom as well. Burning triggers at Start of Turn for your foe.

corrupted fire enchantment

green energy
green energy
neutral energy

1,001 Nights

perform 1. Repeat for every Event or Campfire you have visited.

action

aqua energy
aqua energy
aqua energy
neutral energy

Djinn It to Win It

At the start of your turn, delve and play a revelation. channel.

action

neutral energy
neutral energy

Soap Box

When you perform gain Barrier equal to your current performance.

artifact

Delay Gratification

discard a non-zero cost card. Play a copy of it in a number of turns equal to its cost. Charges 2/2.

action

green energy

Long Con

When this leaves play, deal 1 damage 1 time for every card your foe played since this came into play. channel.

corrupted action

red energy
red energy
red energy

Code of Arms

Start of Turn: Play a random Basic Attack. upgrade it by your level. codes: Have at least three different Basic Attack cards in your deck.

code

orange energy
orange energy

Deadly Duet

This combat, when you finish a performance, give your Companion the Advantage and it acts.

enchantment

green energy
blood energy
blood energy

Grave Robbery

Choose a Buried card and return it to your hand. corrupted: Place a Risen Ghoul on top of your foe's deck.

corrupted action

green energy
blood energy

Break Bad

Remove your blessing with the most stacks and gain that much sinister. sinister.

corrupted action

green energy

Poach Dinner

conjure Ingredients equal to your sinister. sinister.

action

neutral energy

Boots with the Fur

Activate to remove Frozen and inflict that amount of Charmed. Durability 3.

equipment

neutral energy

Con Job

Based on the energy spent to play this your foe discards a card and you gain a blessing. sinister. str dex int holy

action

green energy

Henchman

Summon a Bandit. If you already have a Companion it Acts instead, upgrading the card by your sinister. sinister.

action

green energy

Gang Boss

This combat, gain Start of Turn: conjure a random bandit card and convert its cost to Gold.

enchantment

green energy

Burglary

conjure an untempered copy of each of your foe's cards and convert the cost to Blood.

action

orange energy

Fist Bump

delve an Action from your discard pile and play it. Your Companion acts.

action

red energy
neutral energy

All Out of Spoons

This combat when you play a Basic Attack increase your Sated by 1 and gain 1 Anger.

action

Brawn Gravy

one use: Gain 1 Bolster. garnish: Gain 1 Ward.

ingredient

orange energy

Cheese

Inflict Delirious for every two stacks of Sated. paired to Mack.

action

orange energy

Mack

Apply 3 Charmed for each stack of Sated. paired to Cheese.

action

red energy

Quick Draw

Draw a Basic Attack from your deck. ambush: interrupt.

action

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Artwork and game data ©

Wanderlost Interactive