


Henchman
Summon a Bandit. If you already have a Companion it Acts instead, upgrading the card by your sinister. sinister.
action

Henchman
Summon a Bandit. If you already have a Companion it Acts instead, upgrading the card by your sinister. sinister.
- Summon
- A summon brings a Companion to your side for the remainder of combat. Certain cards can compel it to Act, playing one of the cards in their deck.
- Companion
- Your Companion is a loyal battle-ally that will assist you during combat. Whenever you play a card that lets your Companion act, it plays one of the cards they have access to at random.
- sinister
- Sinister cards get more powerful for each other Sinister card you played during the entire combat.
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