speedrun
start of turn: gain 3 Haste CURSE: gain 3 Vulnerable instead if you aren’t unscathed
corrupted code
start of turn: gain 3 Haste CURSE: gain 3 vulnerabl instead if you aren’t unscathed
Unkillable Soldier
start of turn:heal to your maximum Health; CURSE: Start Of Turn: gain a Scar for this combat
golden revolver
deal 6 damage; rebound 0/6; echo 5 times; SOLITARY
ranged basic attack
deal 6 damage; rebound 0/6; repeat 5 times; SOLITARY
gilded shield
gain Barrier equal to 10% of your gold; upgradable
magic action
gold fist
deal 6 damage; execute:gain gold equal to your level; upgrades itself after every 100 gold gained
melee basic attack
scorpion pincers
deal 3 damage; if your foe has Pinned, dispel it to deal a critical hit
basic attack
form of the scorpion
whenever you discard a card, inflict 2 Doom; start of turn: inflict 1 Pinned
form
Lavee hooves
deal 1 damage twice; on hit: trigger Poison
form of the Lavee
whenever you discard a card, inflict 2 Poison; start of turn: gain 1 Anger
Cranked Voltage
start combat with 10 Chain; Chain decreases by one when you take damage or play a card; CURSE:die if you run out of fuel
everwatching entity
gain a charge when you appease them; activate to play a revelation, consuming Durability; Durability persist between runs; Durability ?
corrupted equipment
bloody metal
CURSE:your Anger is tied to your Armor
CURSE:your Anger is tied to your Anger
spin the wheel
gain a random energy; if you gain the same energy from this card 3 times, gain a PRIZE; Charges (3/3)
action
gain a random energy; if you gain the same energy from this card 3 times, gain a PRIZE
gain a random energy; if you gain the same energy from this card 3 times, gain a REWARD; charge 3/3
greedgreedgreed
deal 10 piercing damage to both combatants; gain gold equal to half the damage dealt; unique
happy accident
discard both combatant’s hands; any corruptions discarded are automatically played
Imp’s Game
secretly choose a card in your current deck when played; when that card is played, gain a powerful boon
corrupted artifact
6th to end it
slay your foe; can only be played after all other cards have been played; grounded; unique
5th to duel
for the next five turns neither combatant can go below 1hp; unique; grounded