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drake_o_'s Codex

Cards
508
Wins
0
Cards Keywords Achievements

rowdy stance

actions that hit multiple times hit an additional time for every 5 Anger

form

passionate dance

inflict 1 Burning every other hit with the same action; immunity to Burning

form

persistent stance

actions that hit multiple times are guaranteed to hit for a minimum of 1 damage; immunity to interrupt

form

neutral energy

nice shoes

deal 3 damage twice; enter a random stances every 8 hits

melee basic attack

neutral energy

nice shoes

deal 3 damage twice; enter a random stances every 8 hits

melee basic attack

blood energy
blood energy
blood energy
blood energy

Curse Of Worship

Start Of Turn: play a random Judgement or Hymn

divine enchantment

blood energy
blood energy
blood energy
blood energy

Leech’s hubris III

after ascending three times in one turn, imbue Curse of Worship and remove this card from this run

path

holy energy

Leech’s hubris II

after surviving death via ascension, gain Health equal to your maximum, gain Barrier equal to Health over maximum gained, and advance

path

holy energy

Leech’s hubris

after ascending once, gain 3 Impervious and advance

path

red energy
red energy
red energy

J.J’S blessing

whenever you gain an affliction, your foe does too; whenever your foe gains a blessing, you do too

artifact

blood energy
blood energy
blood energy
blood energy

Eternal Legacy

one use: permanently destroy one of your enchantments to imbue it in your next run; grounded

artifact

red energy
red energy
blood energy

long hunger

whenever you hit a humanoid, create an unknown meat; whenever you play an Unknown meat, gain 2 Regenerate

corrupted enchantment

dragon fang

one use:conjure a free dragon card; garnish: repeat all start of turn effects equal to half your Sated

ingredient

neutral energy

spare key

activate to make the next card played that has requirements automatically meet them; Durability 3/3

equipment

green energy
green energy
green energy

card counter

foretell 3 for your foe; empower: play this as an Enchantment and add “start of turn”; grounded

action

green energy

White Cheating

start of turn: foretell 3 cards ; imbue this after foretelling 64 times; foretell for this can’t be increased by Focus

action

green energy
green energy
green energy

card counter

foretell 3 for your foe; empower: play this as an Enchantment and add “start of turn”; grounded

action

green energy
green energy
green energy

card counter

foretell 1 card for your foe; empower: play this as an Enchantment and add “start of turn”; grounded

action

green energy

white cheating

start of turn: foretell 1; this can not be increased by Focus; imbue this Enchantment after foretelling 64 times with White Cheating

enchantment

green energy
green energy
blood energy

mind break

whenever you critical hit, inflict 1 Dominated; while Dominated, your foe must play the highest cost card

enchantment

construct body

all healing is instead turned into Regenerate for every five Health that would be gained; immune to Bleeding, Poison, and Dominated

form

construct body

all healing is instead turned into Regenerate for every five Health that would be gained; immune to Bleeding, Poison, and Dominated

form

construct body

all healing is instead turned into regeneration for every five Health that would be gained; immune to Bleeding, Poison, and Dominated

form

blood energy
blood energy
blood energy
blood energy

weakness of flesh

one use: slay yourself and transcend your mortal body

artifact

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Artwork and game data ©

Wanderlost Interactive