Cimim
activate to conjure a random card; permanently increase Durability for this run whenever you destroy a card; Durability (1/1)
equipment
curse of Erys
gain 1 hp whenever you play an ingredient; CURSE:your hunger is never satisfied
corrupted code
lose Yourself
your clones disperse one by one instead of all at once; Curse: CEASE if you end a turn without clones
Calamity
obliterate your foe
artifact
mask of Calamity
can only be activated after every 5 corruptions played; deplete: PLAY CALAMITY; Durability 10/10
gone too far
start of turn: all numbers in your deck increase by 1 this combat; CURSE:cards you play transform this combat
dawn of decay
all attacks gain reaping and Lifedtain; CURSE:lose half your current Health at the start of your turn
code of reflections
whenever your clones disperse, disperse half instead; codes:have 11 cards that have Clone in their text
code
code of finality
start of turn: give your basic attacks a random keyword and upgrade them this combat; codes: have only one of any Basic Attack
summon nightwalker
ready after # turns or after taking damage # times; destroy cards in your foe’s deck equal to double the turns this card was not ready
code of futility
all affliction and blessing effects happen at the end of your turn; codes: have no cards that affects your Health
code of Roy
whenever you play a Nova, conjure a free copy of a card in that color; codes:have all novas
Hungering Moon
whenever a card would be destroyed, place it in your bury pile instead; codes:Have 10 cards that destroy other cards in your deck
slushy ice
one use: gain 5 Frozen; garnish: inflict Stunned to both combatants
ingredient
charred “stuff”
one use:take 2 damage; garnish:double the next garnish effect
mighty potato
one use: echo the next ingredient played without increasing Sated or garnish; garnish: gain 3 Regenerate
sketched familiar
activate to delve an untempered mergecraft card and add it to your deck; Durability (3/3)
cursed ichor
one use: gain immunity to a random type of damage during your foe’s next turn; garnish: gain 2 instead
undying sinew
one use: gain 1 Regenerate; garnish: double all your blessing
Kraken Calamari
one use:inflict 3 Slow; garnish: give a card in your hand persistent for this combat
runefur scalp
one use: gain 1 Reflect; garnish: gain 1 Impervious
cursed marrow
one use: gain 3 Barrier; garnish: gain 2 souls