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drake_o_'s Codex

Cards
508
Wins
0
Cards Keywords Achievements
neutral energy
neutral energy

Cimim

activate to conjure a random card; permanently increase Durability for this run whenever you destroy a card; Durability (1/1)

equipment

red energy
red energy
red energy
blood energy

curse of Erys

gain 1 hp whenever you play an ingredient; CURSE:your hunger is never satisfied

corrupted code

green energy
blue energy
aqua energy
neutral energy

lose Yourself

your clones disperse one by one instead of all at once; Curse: CEASE if you end a turn without clones

corrupted code

green energy
blue energy
aqua energy
neutral energy

lose Yourself

your clones disperse one by one instead of all at once; Curse: CEASE if you end a turn without clones

corrupted code

Calamity

obliterate your foe

artifact

purple energy
purple energy
blood energy
blood energy

mask of Calamity

can only be activated after every 5 corruptions played; deplete: PLAY CALAMITY; Durability 10/10

equipment

green energy
red energy
orange energy

gone too far

start of turn: all numbers in your deck increase by 1 this combat; CURSE:cards you play transform this combat

corrupted code

green energy
green energy
red energy
blood energy

dawn of decay

all attacks gain reaping and Lifedtain; CURSE:lose half your current Health at the start of your turn

corrupted code

aqua energy
aqua energy
aqua energy

code of reflections

whenever your clones disperse, disperse half instead; codes:have 11 cards that have Clone in their text

code

red energy
red energy
red energy
red energy

code of finality

start of turn: give your basic attacks a random keyword and upgrade them this combat; codes: have only one of any Basic Attack

code

summon nightwalker

ready after # turns or after taking damage # times; destroy cards in your foe’s deck equal to double the turns this card was not ready

artifact

blood energy
blood energy
blood energy
blood energy

code of futility

all affliction and blessing effects happen at the end of your turn; codes: have no cards that affects your Health

code

neutral energy
neutral energy
neutral energy
neutral energy

code of Roy

whenever you play a Nova, conjure a free copy of a card in that color; codes:have all novas

code

purple energy
blood energy
blood energy
blood energy

Hungering Moon

whenever a card would be destroyed, place it in your bury pile instead; codes:Have 10 cards that destroy other cards in your deck

code

slushy ice

one use: gain 5 Frozen; garnish: inflict Stunned to both combatants

ingredient

charred “stuff”

one use:take 2 damage; garnish:double the next garnish effect

ingredient

mighty potato

one use: echo the next ingredient played without increasing Sated or garnish; garnish: gain 3 Regenerate

ingredient

blue energy
blue energy

sketched familiar

activate to delve an untempered mergecraft card and add it to your deck; Durability (3/3)

equipment

blood energy
blood energy

cursed ichor

one use: gain immunity to a random type of damage during your foe’s next turn; garnish: gain 2 instead

ingredient

undying sinew

one use: gain 1 Regenerate; garnish: double all your blessing

ingredient

undying sinew

one use: gain 1 Regenerate; garnish: double all your blessing

ingredient

Kraken Calamari

one use:inflict 3 Slow; garnish: give a card in your hand persistent for this combat

ingredient

runefur scalp

one use: gain 1 Reflect; garnish: gain 1 Impervious

ingredient

cursed marrow

one use: gain 3 Barrier; garnish: gain 2 souls

ingredient

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Artwork and game data ©

Wanderlost Interactive