

Shadow catcher
Deal 4 damage, ignore Darkness and Evasion. execute (0/5) upgrade by 2.
melee basic attack

Shadow Catcher
Deal 4 damage, ignore Darkness and Evasion. execute (0/5) upgrade by 2.
- Darkness
- When dealt damage, take 1 less damage per stack of Darkness. When Darkness runs out, gain Stunned. Your Maximum
is lowered by your total Darkness.
- Evasion
- When dealt Melee damage, reduce the first damage taken to 0, then decrease Evasion by 1. Evasion fades at the start of the turn.
- execute
- You gain the effect if the card with Execute is active when you defeat your foe.
- upgrade
- Upgraded cards deal one additional damage per upgrade.
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