Shadow catcher

Deal 4 damage, ignore Darkness and Evasion. execute (0/5) upgrade by 2.

melee basic attack

Shadow Catcher

by thewarden6606

Deal 4 damage, ignore Darkness and Evasion. execute (0/5) upgrade by 2.

Darkness
When dealt damage, take 1 less damage per stack of Darkness. When Darkness runs out, gain Stunned. Your Maximum Health is lowered by your total Darkness.
Evasion
When dealt Melee damage, reduce the first damage taken to 0, then decrease Evasion by 1. Evasion fades at the start of the turn.
execute
You gain the effect if the card with Execute is active when you defeat your foe.
upgrade
Upgraded cards deal one additional damage per upgrade.

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