blue energy

Flame Protect Me

Gain 1 Impervious. Gain 10 Burning. Charges (2/2).

magic fire action

Flame Protect Me

by coner_

Gain 1 Impervious. Gain 10 Burning. Charges (2/2).

Impervious
While Impervious, take no damage. When dealt damage on the enemy turn, take no damage and decrease Impervious by 1.
Burning
At the end of the turn, take 1 damage per stack of Burning.
Charges
Cards with Charges can be played X number of times per combat before they become Depleted and are removed from combat.

Views 0

Upvotes 5