


Flame Protect Me
Gain 1 Impervious. Gain 10 Burning. Charges (2/2).
magic fire action

Flame Protect Me
by coner_
Gain 1 Impervious. Gain 10 Burning. Charges (2/2).
- Impervious
- While Impervious, take no damage. When dealt damage on the enemy turn, take no damage and decrease Impervious by 1.
- Burning
- At the end of the turn, take 1 damage per stack of Burning.
- Charges
- Cards with Charges can be played X number of times per combat before they become Depleted and are removed from combat.
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