



Cantrip
Start the next combat with the next channel or lasting effect you play active. Charges (1/1)
action

Cantrip
Start the next combat with the next channel or lasting effect you play active. Charges (1/1)
- channel
- A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.
- lasting
- The effects of Lasting cards extended by 1 turn whenever the card is played again.
- Charges
- Cards with Charges can be played X number of times per combat before they become Depleted and are removed from combat.
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