




Inversion
When your opponent gains Anger or Regenerate gain twice as much Frozen or Poison respectively. Instead of Armor played cards inflict Brittle
enchantment

Inversion
When your opponent gains Anger or Regenerate gain twice as much Frozen or Poison respectively. Instead of Armor played cards inflict Brittle
- Anger
- Increases the damage dealt by Actions by 1 per stack of Anger.
- Regenerate
- At the start of the turn, gain 1
per stack and decrease Regenerate by 1.
- Frozen
- Reduce damage dealt by 1 for each stack of Frozen. Decreases by 1 for every action played, and melts away entirely at the end of the turn.
- Poison
- After playing a card, take 1 damage, then decrease Poison by 1. When gaining
, prevent 1
per stack and reduce Poison by 1 for each
prevented.
- Armor
- When dealt damage, take 1 less damage per stack of Armor. Armor fades at the start of the turn.
- Brittle
- When dealt damage, remove Brittle. If the damage was dealt from a Melee Action, take 1 more damage per stack removed.
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