red energy
red energy

Pain Train

Deal 1 damage twice, then increase this by 1 for 1 round. on hit: Inflict 1 Vulnerable. Red: channel. relentless.

melee action

Pain Train

by OoWah

Deal 1 damage twice, then increase this by 1 for 1 round. on hit: Inflict 1 Vulnerable. Red: channel. relentless.

on hit
Requires the attack to have hit the target, and dealt damage.
Vulnerable
Take 10% more damage from each Action for each stack of Vulnerable. Stacks up to 100% extra damage.
channel
A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.
relentless
Relentless cards are returned to your hand when you are Interrupted.

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