




Counterfeit
Choose a unique card in your deck and bury it. At the start of your turn, conjure a copy without unique. channel Charges 1/1
corrupted action

Counterfeit
Choose a unique card in your deck and bury it. At the start of your turn, conjure a copy without unique. channel Charges 1/1
- unique
- You can only play one card with this name per combat. All Enchantments are Unique.
- bury
- Removes the top card of your deck from combat.
- conjure
- Creates a temporary card that is removed after combat.
- channel
- A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.
- Charges
- Cards with Charges can be played X number of times per combat before they become Depleted and are removed from combat.
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