





Seance
Whenever you spend energy, gain that many souls. Whenever you spend souls, gain Ritualist. channel. grounded.
action

Seance
by palxin
Whenever you spend energy, gain that many souls. Whenever you spend souls, gain Ritualist. channel. grounded.
- souls
- Use the lingering essence of your foes to empower Actions. When you die with 100 (or more) Souls collected, revive with 50
and lose all Souls.
- channel
- A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.
- grounded
- Grounded cards can't be altered, copied or imbued.
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