green energy
green energy

Jolly Roger

Start of turn: Gain Green and 1 Ferocity. When you critical hit inflict Doom equal to your Ferocity. unique.

artifact

Jolly Roger

by thewarden6606

Start of turn: Gain Green and 1 Ferocity. When you critical hit inflict Doom equal to your Ferocity. unique.

Ferocity
Your next Critical Hit deals 1 additional damage and heals you for 1 Health per stack of Ferocity.
critical hit
Critical Hits deal double damage.
Doom
At the end of turn, take 1 damage for each stack of Doom then remove all Doom. Decreases by 1 for every action played.
unique
You can only play one card with this name per combat. All Enchantments are Unique.

Views 0

Upvotes 9