



Jolly Roger
Start of turn: Gain and 1 Ferocity. When you critical hit inflict Doom equal to your Ferocity. unique.
artifact

Jolly Roger
Start of turn: Gain and 1 Ferocity. When you critical hit inflict Doom equal to your Ferocity. unique.
- Ferocity
- Your next Critical Hit deals 1 additional damage and heals you for 1
per stack of Ferocity.
- critical hit
- Critical Hits deal double damage.
- Doom
- At the end of turn, take 1 damage for each stack of Doom then remove all Doom. Decreases by 1 for every action played.
- unique
- You can only play one card with this name per combat. All Enchantments are Unique.
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