blue energy

Circle of Protection

Draw a card. Inflict 1 Weakness against non-Humanoids. Start of Turn: Gain 1 Ward. channel.

divine action

Circle Of Protection

by palxin

Draw a card. Inflict 1 Weakness against non-Humanoids. Start of Turn: Gain 1 Ward. channel.

Weakness
The next damage you deal is reduced by 50%. You can't inflict Critical Hits while affected by Weakness.
Ward
Whenever you gain an Affliction, prevent that Affliction and lower your Ward by 1 instead. Fades at the start of the turn.
channel
A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.

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