



Spurn the Faithless
Each time you foretell, both players gain 1 Zeal. Evasion no longer fades at the beginning of the turn, and prevents damage from Zeal.
enchantment

Spurn The Faithless
Each time you foretell, both players gain 1 Zeal. Evasion no longer fades at the beginning of the turn, and prevents damage from Zeal.
- foretell
- Look at the top X cards of your deck. Put one on top, and the others at the bottom of your deck.
- Zeal
- Your Divine actions deal additional damage for each Zeal. At the start of the turn, take damage equal to your Zeal.
- Evasion
- When dealt Melee damage, reduce the first damage taken to 0, then decrease Evasion by 1. Evasion fades at the start of the turn.
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