



Informant
Activate to forsee 3 and gain 1 sinister. deplete: start next combat with a random contract. Durability (5/5)
corrupted equipment

Informant
Activate to forsee 3 and gain 1 sinister. deplete: start next combat with a random contract. Durability (5/5)
- sinister
- Sinister cards get more powerful for each other Sinister card you played during the entire combat.
- deplete
- Deplete triggers when the final Charge of a card is spent.
- Durability
- The number of times Equipment can be activated before it's depleted for the remainder of combat.
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