green energy
green energy

Informant

Activate to forsee 3 and gain 1 sinister. deplete: start next combat with a random contract. Durability (5/5)

corrupted equipment

Informant

by thewarden6606

Activate to forsee 3 and gain 1 sinister. deplete: start next combat with a random contract. Durability (5/5)

sinister
Sinister cards get more powerful for each other Sinister card you played during the entire combat.
deplete
Deplete triggers when the final Charge of a card is spent.
Durability
The number of times Equipment can be activated before it's depleted for the remainder of combat.

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