



Elusive Assistance
For each card played, future encounters start with 1 Anger and 5 additional max . This monster can only be Slain, and flees in 5 turns.
enchantment

Elusive Assistance
For each card played, future encounters start with 1 Anger and 5 additional max . This monster can only be Slain, and flees in 5 turns.
- Anger
- Increases the damage dealt by Actions by 1 per stack of Anger.
- Slain
- A target that is Slain is set to 0
, then loses the combat.
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