red energy
red energy

Elusive Assistance

For each card played, future encounters start with 1 Anger and 5 additional max Health. This monster can only be Slain, and flees in 5 turns.

enchantment

Elusive Assistance

by maladradestroyeroffastfood

For each card played, future encounters start with 1 Anger and 5 additional max Health. This monster can only be Slain, and flees in 5 turns.

Anger
Increases the damage dealt by Actions by 1 per stack of Anger.
Slain
A target that is Slain is set to 0 Health, then loses the combat.

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