




Hurricane
Start of Turn: Deal 2 damage twice. Increase damage for every three lightning cards you play. Can’t be upgraded. channel.
lightning action

Hurricane
by palxin
Start of Turn: Deal 2 damage twice. Increase damage for every three lightning cards you play. Can’t be upgraded. channel.
- channel
- A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.
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