blue energy
blue energy
blue energy

Hurricane

Start of Turn: Deal 2 damage twice. Increase damage for every three lightning cards you play. Can’t be upgraded. channel.

lightning action

Hurricane

by palxin

Start of Turn: Deal 2 damage twice. Increase damage for every three lightning cards you play. Can’t be upgraded. channel.

channel
A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.

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