



Prowl
ambush: Gain 5 Ferocity. continuity: Gain 2 Anger. finale: Deal 5 damage. Darkness 5.
melee action

Prowl
by palxin
ambush: Gain 5 Ferocity. continuity: Gain 2 Anger. finale: Deal 5 damage. Darkness 5.
- ambush
- Ambush triggers whenever it is the first card played of the round.
- Ferocity
- Your next Critical Hit deals 1 additional damage and heals you for 1
per stack of Ferocity.
- continuity
- Triggers when played after a card of the same type (types are melee, magic, ranged, divine).
- Anger
- Increases the damage dealt by Actions by 1 per stack of Anger.
- finale
- Triggers when played with two or fewer cards remaining in hand.
- Darkness
- When dealt damage, take 1 less damage per stack of Darkness. When Darkness runs out, gain Stunned. Your Maximum
is lowered by your total Darkness.
Views 0
Upvotes 0