



Self Treatment
Start of Turn: remove a random affliction, if there's none gain 1(+1/card draw last turn) Regenerate.
enchantment

Self Treatment
by 0men98
Start of Turn: remove a random affliction, if there's none gain 1(+1/card draw last turn) Regenerate.
- affliction
- A negative effect such as Poison, Bleeding or Dazed.
- Regenerate
- At the start of the turn, gain 1
per stack and decrease Regenerate by 1.
Views 0
Upvotes 1