neutral energy
neutral energy

Self Treatment

Start of Turn: remove a random affliction, if there's none gain 1(+1/card draw last turn) Regenerate.

enchantment

Self Treatment

by 0men98

Start of Turn: remove a random affliction, if there's none gain 1(+1/card draw last turn) Regenerate.

affliction
A negative effect such as Poison, Bleeding or Dazed.
Regenerate
At the start of the turn, gain 1 Health per stack and decrease Regenerate by 1.

Views 0

Upvotes 1