neutral energy
neutral energy

Inn Turn

combat start: Both combatants gain Pacified for 1 Turn. Start of Turn: conjure a neutral card. channel. upgradeable.

location

Inn Turn

by 0men98

combat start: Both combatants gain Pacified for 1 Turn. Start of Turn: conjure a neutral card. channel. upgradeable.

Pacified
You can't play Magic, Melee or Ranged actions.
conjure
Creates a temporary card that is removed after combat.
channel
A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.
upgradeable
This card can be upgraded and improves the card in unusual ways.
combat start
Effect that triggered at the start of combat.

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