



combat start: Both combatants gain Pacified for 1 Turn. Start of Turn: conjure a neutral card. channel. upgradeable.
location

Inn Turn
by 0men98
combat start: Both combatants gain Pacified for 1 Turn. Start of Turn: conjure a neutral card. channel. upgradeable.
- Pacified
- You can't play Magic, Melee or Ranged actions.
- conjure
- Creates a temporary card that is removed after combat.
- channel
- A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.
- upgradeable
- This card can be upgraded and improves the card in unusual ways.
- combat start
- Effect that triggered at the start of combat.
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