neutral energy
neutral energy

Sheath

Activate to gain 2 Disarmed and deal piercing damage equal to the damage your basics dealt this turn. deplete: critical hit. 3 Durability.

melee equipment

Sheath

by Anonymous

Activate to gain 2 Disarmed and deal piercing damage equal to the damage your basics dealt this turn. deplete: critical hit. 3 Durability.

Disarmed
While Disarmed, Basic Attack cards can't be played. Lasts one round per stack.
piercing
Piercing damage ignores all effects that would reduce or prevent its damage.
deplete
Deplete triggers when the final Charge of a card is spent.
critical hit
Critical Hits deal double damage.
Durability
The number of times Equipment can be activated before it's depleted for the remainder of combat.

Views 0

Upvotes 0