



Sheath
Activate to gain 2 Disarmed and deal piercing damage equal to the damage your basics dealt this turn. deplete: critical hit. 3 Durability.
melee equipment

Sheath
by Anonymous
Activate to gain 2 Disarmed and deal piercing damage equal to the damage your basics dealt this turn. deplete: critical hit. 3 Durability.
- Disarmed
- While Disarmed, Basic Attack cards can't be played. Lasts one round per stack.
- piercing
- Piercing damage ignores all effects that would reduce or prevent its damage.
- deplete
- Deplete triggers when the final Charge of a card is spent.
- critical hit
- Critical Hits deal double damage.
- Durability
- The number of times Equipment can be activated before it's depleted for the remainder of combat.
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