

Ego Trance
Start of Turn: Gain 1 Charmed per Ego Trance. If I have 5 or more Ego Trance, slay myself. unique.
enchantment

Ego Trance
by 0men98
Start of Turn: Gain 1 Charmed per Ego Trance. If I have 5 or more Ego Trance, slay myself. unique.
- Charmed
- Lose the battle if your Health is less than your Charmed. When dealt (non-piercing) damage, remove an equal amount of Charmed.
- slay
- Slay triggers when a foe is brought to exactly 0 health.
- unique
- You can only play one card with this name per combat. All Enchantments are Unique.
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